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    Hey Chris, where are the castles? I see none...

    Joke aside, i like the shape of the landmass, especially the part above the imaginary equator. Now to the looks of it: there are two striking points imo. First, everything is too dark. There is barely any spot with seem to have natural/soft colours. Might be ok if your setup was a devastaded/scorched/perpetual twilight world; to me, its a bit too dark to be fun

    Secondly, and related, its what Ascension said. There is roughness all over the place, barely a level spot; it looks quite uninhabitable at this point, imo. I mean, even the shores seem to be replaced by cliffs A newly born volcanic island might look like that i think... On the bright side, the bumpiness for the terrain looks pretty good, and theres a lot of ranges, crevices, peaks that u can use as landmarks, and by toning down some of the land around those, u can get a pretty belivable terrain. You can also try to alternate small size/high detail/roughness areas with greater size/less features ones, as it makes things varied and natural.

    Also (but thats just me), the continent stretching outside the map (N and S), prevents the possibility of circumnavigating the landmass, which i always like to be able to do

    That points aside, nice first map! Keep posting updates pls, im in the same boast as u are, and i'd love some reciprocal feedback
    Going on means going far; going far means returning - Lao Zi

  2. #2
    Guild Novice Castles's Avatar
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    Quote Originally Posted by Radu Vlad View Post
    Hey Chris, where are the castles? I see none...

    Joke aside, i like the shape of the landmass, especially the part above the imaginary equator. Now to the looks of it: there are two striking points imo. First, everything is too dark. There is barely any spot with seem to have natural/soft colours. Might be ok if your setup was a devastaded/scorched/perpetual twilight world; to me, its a bit too dark to be fun

    Secondly, and related, its what Ascension said. There is roughness all over the place, barely a level spot; it looks quite uninhabitable at this point, imo. I mean, even the shores seem to be replaced by cliffs A newly born volcanic island might look like that i think... On the bright side, the bumpiness for the terrain looks pretty good, and theres a lot of ranges, crevices, peaks that u can use as landmarks, and by toning down some of the land around those, u can get a pretty belivable terrain. You can also try to alternate small size/high detail/roughness areas with greater size/less features ones, as it makes things varied and natural.

    Also (but thats just me), the continent stretching outside the map (N and S), prevents the possibility of circumnavigating the landmass, which i always like to be able to do

    That points aside, nice first map! Keep posting updates pls, im in the same boast as u are, and i'd love some reciprocal feedback
    See, this is where I'm kind of stuck. I've got so many layers (organization isn't a problem) and some are flattened images and so forth. I'm not really sure where I need to start to "lower" some of the bumps in the image. I don't think I can if I wanted to. Also. when it comes to be design I'm good with color, but I've got not idea about suitable colors of terrain/mapping in general.

    I've been looking in the mapping elements thread, but I can't really find anything specific to colors/color styles/swatches.

    Edit: I've also followed jezelf tutorials in doing this.
    Last edited by Castles; 07-27-2010 at 05:39 PM.
    Una Salus Victius.

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