Neat. Unfortunately, I don't like doing my maps in a digital format. I'm far happier to sit and draw them by hand on paper - I do them as a form of relaxation therapy (which is why I do so much cross-hatching, it really relaxes me).
Neat. Unfortunately, I don't like doing my maps in a digital format. I'm far happier to sit and draw them by hand on paper - I do them as a form of relaxation therapy (which is why I do so much cross-hatching, it really relaxes me).
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There is a neat video video tutorial over at google sketchup showing how to turn a plan map of terrain countours into a 3d model that might give some inspiration.
http://sketchup.google.com/gsu5vtvideos.html
Scrool down to:
17. Creating terrains from contours - Create and manipulate terrains created from contours.
-Rob A>
Awesome start Hellhound, I've tryed mapping the underground realms of Aldreia (a world in creation by Colabore World Creation Group, headed by Jharviss) and can never get much farther than the entrance, far to many depths and complications for me maybe some day I will
Looking great! keep it up i want to see more
You know, I'm coming to realize this myself once again. I used to while away all my class time in high school (& some college courses) doodling maps in my notebook, but the power of virtual mapping is so amazing I think I myself have "strayed" from my roots--although with a Wacom tablet I can get very close to the same "feel" sometimes. Still, I think your basis of hand sketches with just the post computer work is so honest & pleasing to the eye that it should remind us (i.e., me) that the days of real life paper on real life paper are far from over. Thanks for the inspiration!
Don
My gallery is here
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"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]
Yeah, I *like* digital maps - typically more than hand-drawn - but I do this for relaxation mostly, and it's also something I do on those rare occasions when my laptop is not convenient.
And now that I don't play D&D anymore, it is my one link back to the game.
www.DREADGAZEBO.com
all my gaming stuff in one place
CyberPunk, Vampire, GunPorn, Star Frontiers, HeroQuest, deadEarth and more
Alright, this map has a name now - the Stagnant Fort.
People don't remember exactly who built it or when, but the whole thing stinks of rot and stagnant water ever since the water table moved up 8 feet and the two wells in the fort have overflowed to fill all the old living quarters. There are slime molds and other nasty stuff living there now, and most people just ignore it. Except now a team of Drow archaeologists have gone there to get a magic item long buried under the muck somewhere that the players also need.
And of course, to make it more fun, the Drow team is being hunted by a Cerebrelith. It's time to recreate the movie "Predator" in the underdark.
So - I've laid out all the main remaining areas. Well, I thought I had them all until I was looking at the scan and noticed that there is one door that leads nowhere in the upper section. Have to put a room behind there. Now I just have to go through and add more details... or remove some.
Somehow while adding details to the cave on the lower left side, I managed to make it look like a bloody sock puppet of all things. That's GOTTA go.
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Alright.... after staying up way too late, I'm done. I'll post the final versions of this map to my other thread - http://www.cartographersguild.com/showthread.php?t=774
www.DREADGAZEBO.com
all my gaming stuff in one place
CyberPunk, Vampire, GunPorn, Star Frontiers, HeroQuest, deadEarth and more
This is pure gold advice. Thank you very much for explaining your thought process and the reasons behind decisions taken in your work.So I started with the main entrance. Right off the bat I got the multiple level effect across by using a stone bridge over the entrance passage. To accent that the raised sections weren't the primary part of the fortress, I've made the stairs in that section a mix of man-made and natural formations.
You can see how my map drawing technique works in this partially done piece. I draw out the sections, and then go back and double-up the main walls, then add the cross-hatching. One of the big advantages of the cross-hatching is also shown on this map - the obvious one is that it makes the stone walls dark and "stoney", but it also makes it so when I white out the grid lines, I can do it quickly without damage to any of the walls, and the grid lines are barely visible in the cross-hatched sections.
This in-progress shot was scanned and a slight increase in both brightness and contrast was applied. For a final, I would increase contrast significantly more to make my pencil drawings look more 'inked'.
Ravs
Never underestimate the power of hidden images. Almost every work of art I made in high school had little hidden things in it, figures, words, symbols, whatever. By the time the artwork was finished, the hidden stuff was usually not noticeable unless you were looking for it (I did a lot of...uhh...not alcohol in high school). If you hadn't mentioned the sock puppet, I wouldn't have noticed it.
I vote to keep the sock puppet.