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  1. #1
    Community Leader Torq's Avatar
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    Thanks for the remarks everyone.

    "The only suggestion I have is perhaps remove the dark blue border from the river. I think it makes the river look more like a tube of water (or a pipe cleaner, if that even remotely makes sense)."

    "You might even try for a polluted look by darkening the waters if possible."


    I see what you mean. I think I will try a nice murky green.

    "I like the dark feel of your map. It will definitely convey a sense of dread to your players."

    Thank you. I was worried that I hadn't managed to get that feeling across in the map. I think the font helps a great deal too when it comes to the atmosphere.

    "Since the rest of the buildings don't have those deep shadows, having the shadows on the brown buildings definitely make them seem bigger. But right now they look like they're floating. Move the shadows in closer to the building to make it look less floating-like."

    Maybe I tried too hard to reinforce that the towers of the unfinished wall are actually taller by some way than the surrounding buildings. I will have another look at the shadowing.

    "Oh wow, I absolutely love your trees! How did you do them?"

    The trees are actually a texture of fallen leaves that I have saved at a pattern file (.pat) in the GIMP. I will see if I can find the original file when I get back to my mac at home. I then filled the areas where I wanted forest with that pattern. Then I used colour select to take out all the lighter areas between the leaves, inverted the selection and stroked the selection that remained with a 1 pixel wide black outline. Then I applied a shadow .

    Thanks again.
    Torq
    Last edited by Torq; 09-18-2007 at 04:35 AM.
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  2. #2

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    I'd agree with what Jharviss has said about the background 'granite' texture not integrating itself with the map. the elements almost look like they're floating on top of it and, if the background is meant to be mountains and such, they are at a perspective view and look 'off' as the rest of the map is an overhead view.

    I love the forest as well, thanks for explaining how you did it!

    Ravs

  3. #3

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    Quote Originally Posted by Torq View Post
    The trees are actually a texture of fallen leaves that I have saved at a pattern file (.pat) in the GIMP. I will see if I can find the original file when I get back to my mac at home. I then filled the areas where I wanted forest with that pattern. Then I used colour select to take out all the lighter areas between the leaves, inverted the selection and stroked the selection that remained with a 1 pixel wide black outline. Then I applied a shadow .

    Thanks again.
    Torq
    Torq - It looks a lot like the animated leaves (ivy) brush. Did you use that to create a pattern?

    -Rob A>
    Last edited by RobA; 03-25-2008 at 03:17 PM.

  4. #4
    Community Leader Torq's Avatar
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    You're right. I had forgotten but you are quite correct. I didn't even create a pattern file I simply used the brush to fill in the areas I thought should be forested. Apologies for the incorrect info given earlier. The rest is correct though. Thanks RobA. You know your Gimp.

    Torq
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  5. #5
    Community Leader Torq's Avatar
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    Here is a revised version. I adjusted the shadows on the taller buildings which are the towers of the unfinished wall and changed the river colour. It really didn't come out as planned so I will probably have to do a rethink of that.

    I also brought up the contours some more but increasing the strength of the bump mapping in Gimp, to give a better impression of what I'm trying to achieve with the background, which is a surface texture together with a bitmap heightfield generated using mojoworld.

    Thanks for all the advice and assistance.

    Torq
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  6. #6
    Community Leader pyrandon's Avatar
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    Yeah, the river seems a continual problem, but man--those trees are worth the entire map! So all you did was have a leaves (ivy) brush set to green, then stamped it down a few times?
    Don
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  7. #7
    Community Leader Torq's Avatar
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    Just used the ivy brush as it comes, out of the box. Dragged it around a little. Then selected all the green ivy leaves using colour select and stroked the selection in black (1 pixel wide) to give each shape more definition. Then applied a drop shadow. It could't really be easier.

    May have used some blurring before applying the black outline. Cant remember. I was a little blurry at the time.

    Torq
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  8. #8

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    Quote Originally Posted by Pyrandon
    So all you did was have a leaves (ivy) brush set to green, then stamped it down a few times?
    Pyrandon - the ivy brush is a pre-coloured brush (called a pixmap brush)...it does not depend on the foreground colour, and is also known as an "image-pipe", "image hose" "tube" (psp speak) or "animated brush". (here is a quick tutorial on what they are and how to make them in GIMP)

    Quote Originally Posted by Torq
    Here is a revised version. I adjusted the shadows on the taller buildings which are the towers of the unfinished wall
    Torq - I've attached a micro-tutorial for creating more realistic "long" shadows in GIMP using motion blurs that might help you here...(I have left the "shadows" at full opacity, just for ease of viewing.

    -Rob A>
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  9. #9
    Community Leader RPMiller's Avatar
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    For your river, make it a continual path and layer it under the layer with the bridges. Part of the problem is the 'outline' of the river is going along the bridges and breaking it up.

    Set the outline of the river to a sandy or light brown and the river to a bluish-green with a bit more green set its translucence to about 80% and put another layer under it with a dirt texture/fill and set the river layer to multiply. That might give you the effect you want.
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  10. #10

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    The more I look at this map, the more I'd like to see this style used in a Ravenloft campaign. It has a very Gothic feel, like a Hammer Studios horror flick.

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