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  1. #1
    Community Leader pyrandon's Avatar
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    Hi, Claus, and thanks for posting this. Very, very good!

    I agree with ravells about the paving stones, but I see them as part of a larger problem: random focus (sharpness) in some elements. For example, the paving tiles are in sharp focus, very crisp, whereas the stone path inside the walls is not. A few trees are sharp focused, but others aren't. Etc. If you are going for photorealism, either choose one level (ex: ground level) to be in sharp focus & slightly blur all others, OR blur or sharpen everything.

    The shadows are also unrealistic if you are going for realism: where is the light source for this image? Even if directly above there should be shadows, etc. on the roofs.

    Finally, the grunging of the map would add a lot. The grass, for example is too regular and "fill-like" for my tastes, as are the roofs, etc.

    The grid on the stones outside the walls is also lost; how can you make it stand out? (Lighter color?)

    Overall, this is a great image, one I would as a GM be proud to show my players, but if you do the above suggestions it would be eye-popping amazing!
    Don
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  2. #2

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    Yes that's it....Don hit it on the head - it's the inconsistency between the crazy paving being so sharp and the the other soft focus elements which make it look a bit off.

  3. #3
    Professional Artist Carnifex's Avatar
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    Quote Originally Posted by pyrandon View Post
    Hi, Claus, and thanks for posting this. Very, very good!

    I agree with ravells about the paving stones, but I see them as part of a larger problem: random focus (sharpness) in some elements. For example, the paving tiles are in sharp focus, very crisp, whereas the stone path inside the walls is not. A few trees are sharp focused, but others aren't. Etc. If you are going for photorealism, either choose one level (ex: ground level) to be in sharp focus & slightly blur all others, OR blur or sharpen everything.

    The shadows are also unrealistic if you are going for realism: where is the light source for this image? Even if directly above there should be shadows, etc. on the roofs.

    Finally, the grunging of the map would add a lot. The grass, for example is too regular and "fill-like" for my tastes, as are the roofs, etc.

    The grid on the stones outside the walls is also lost; how can you make it stand out? (Lighter color?)

    Overall, this is a great image, one I would as a GM be proud to show my players, but if you do the above suggestions it would be eye-popping amazing!
    Thanks for your input.

    Yeah I kinda rushed the roof and the surrounding area. I think I will acually blur that area (to show that it's not an important area).

    On the sharpness I think you mean contrast, and I agree.
    I agree on your point regarding the trees (even if I don't aim for photo realistic). I actually had a problem finding good trees. I made the large tree from a photograph.

    I thought the shadows were quite ok but I know they are not perfect. I was thinking a quite soft sunlight (hazy?) from NW. Can you clarify please?

    I had a thought about the grass and made it close to perfect - I imagined they have a gardener who keeps the grass in perfect condition.
    Last edited by Carnifex; 02-26-2008 at 03:37 PM.

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