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  1. #6
    Community Leader Torq's Avatar
    Join Date
    Jun 2007
    Location
    Cape Town, South Africa
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    894

    Wip

    Thanks for the remarks everyone.

    "The only suggestion I have is perhaps remove the dark blue border from the river. I think it makes the river look more like a tube of water (or a pipe cleaner, if that even remotely makes sense)."

    "You might even try for a polluted look by darkening the waters if possible."


    I see what you mean. I think I will try a nice murky green.

    "I like the dark feel of your map. It will definitely convey a sense of dread to your players."

    Thank you. I was worried that I hadn't managed to get that feeling across in the map. I think the font helps a great deal too when it comes to the atmosphere.

    "Since the rest of the buildings don't have those deep shadows, having the shadows on the brown buildings definitely make them seem bigger. But right now they look like they're floating. Move the shadows in closer to the building to make it look less floating-like."

    Maybe I tried too hard to reinforce that the towers of the unfinished wall are actually taller by some way than the surrounding buildings. I will have another look at the shadowing.

    "Oh wow, I absolutely love your trees! How did you do them?"

    The trees are actually a texture of fallen leaves that I have saved at a pattern file (.pat) in the GIMP. I will see if I can find the original file when I get back to my mac at home. I then filled the areas where I wanted forest with that pattern. Then I used colour select to take out all the lighter areas between the leaves, inverted the selection and stroked the selection that remained with a 1 pixel wide black outline. Then I applied a shadow .

    Thanks again.
    Torq
    Last edited by Torq; 09-18-2007 at 04:35 AM.
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

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