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Thread: Aeolond - WIP

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  1. #1
    Community Leader NeonKnight's Avatar
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    What a wonderful map!
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  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    I like the theory behind the filling up lake but won't it eventually flood the world? Nevertheless, pretty cool plot idea for the history and the map is nice too.
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  3. #3

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    Quote Originally Posted by NeonKnight View Post
    What a wonderful map!
    Thanks!

    Quote Originally Posted by Ascension View Post
    I like the theory behind the filling up lake but won't it eventually flood the world? Nevertheless, pretty cool plot idea for the history and the map is nice too.
    Quote Originally Posted by bartmoss View Post
    You may wish to add a maelstrom like feature somewhere in the sea, which drains the oceans at about the rate the lake fills them up - otherwise, yes, logically, eventually your entire universe ought to be flooded.

    Nice map tho.
    I had indeed thought of this. However it was simply a portal at the bottom of the sea to the west... I love the idea of making the portal a massive adventure site via a large Maelstrom... Hehe, thanks!

    Quote Originally Posted by Feralspirit View Post
    Very nice map! If you are looking for suggestions, first thing is to fix that very straight political border. Your roads (I assume they're roads) are very faded, almost lost. I assume that is by design, as we don't want to confuse them for political borders or clash with your washed color scheme. Maybe someone can think of something to make them stand out a little more...
    I've heard other comments about the jarring nature of the straight border. It was by no means a true border, just a line of convenience because the border between the Westlands and the Uplands is so fluid.

    As for my roads, I would love any advice for them.

    Oh yes and this is an updated map. People on another forum wished to see the colors faded to an even grater degree. I took this oppertunity to fix the political border between the Uplands and the Westlands.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by elemental_elf; 04-25-2009 at 05:19 PM.

  4. #4
    Guild Journeyer Zar Peter's Avatar
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    Very beautiful map.
    I just noticed one thing: In the legend there are villages but not in the map. I wouldn't suggest to add villages because then the map would be overloaded with these things but you could remove them from the legend.
    Maybe you make the streets with dotted or broken lines and mention this in the legend instead of the villages.
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  5. #5

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    Thanks everyone for your posts!

    Quote Originally Posted by Zar Peter View Post
    Maybe you make the streets with dotted or broken lines and mention this in the legend instead of the villages.
    I would love to do that but I have no idea how to make dotted or dashed lines... I'm using Adobe Photoshop CS3, if it matters.


    At any rate, here's the latest map. I've eliminated the roads in this version because I desired a less 'cluttered' version
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  6. #6

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    Hi everyone!

    Here's the latest map of Aeolond as well as a map with the road network. I've always had trouble with roads as its hard to really justify why roads go where they do. For your convenience I have color coded the 3 most common types of roads in Aeolond. The red colored roads, often called the Empire Roads, are those created back when the Second Empire was founded some 200 years ago. At that time the continent was sparsely populated with towns and thus the road network was likewise small and tended to connect the few towns that existed. These roads are maintained by a Road Guild, which survived the Empire's collapse. The Yellow colored road is called the Coast Road and was created to beater connect the coasts with the interior. Finally the blue colored roads represent highly trafficked roads maintained at at each Kingdom's expense (meaning they tend to vary in quality from great to a muddy path).

    At any rate, I'd love some feedback on the road network as well as anything else you can think of concerning either map
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  7. #7

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    Quote Originally Posted by elemental_elf View Post
    However it was simply a portal at the bottom of the sea to the west... I love the idea of making the portal a massive adventure site via a large Maelstrom...
    Maybe instead of a perpetually open portal, it could be one that opens and closes periodically. Kind of like pulling off the plug of a filled sink but putting it back in place before it's emptied. This would make the maelstrom bigger, and it would influence tides.

    It would also be very interesting to have it as an obstacle on an important ship lane. Captains would be aware of the timing of closings and openings, so they would try to sail across the danger zone when the maelstrom isn't active. But if a ship gets caught in a calm, loses it's sails or is otherwise stuck near the portal, it'll be in danger of being sucked in.

    Another interesting possibility would be if the thing starts malfunctioning, causing the world to flood or draining the ocean dry.

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