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Thread: Maze Map (need some help/ideas)

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  1. #1

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    It's also susceptible to the old "keep to the right hand wall all the way to the end" trick. The bane of linear branching mazes and a few other types. Maze design is actually rather difficult when you get into it. You want "island" elements and "linked gates" (not literally, but when someone walks through a "gate", it opens/closes another which changes the layout of a maze).

  2. #2
    Guild Artisan Neyjour's Avatar
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    Quote Originally Posted by pilfarn View Post
    When I was in Mauritania, most of the "compound" walls were made of an adobe type brick and mortar. Along the tops, to keep people from hopping over walls they embedded all sorts of sharp and jagged things, whatever they could find (broken glass, metal, etc). While clever players could circumvent this as well, I am sure you could think of some deterrent up there to keep them from running on top of the walls.
    That's done in the Bahamas as well (those who can't afford barbed wire). They slather poured concrete on top of the walls and stick in broken bottle pieces. I'm not going to be using this map myself. I've never played a table-top RPG before, and I have no clue as to what the "rules" are or what players can or cannot do. So I was just wondering if jumping a 5-foot span is possible/allowed during gameplay?

    Quote Originally Posted by Larb View Post
    It's also susceptible to the old "keep to the right hand wall all the way to the end" trick. The bane of linear branching mazes and a few other types. Maze design is actually rather difficult when you get into it. You want "island" elements and "linked gates" (not literally, but when someone walks through a "gate", it opens/closes another which changes the layout of a maze).
    Too much work has gone into this now to redo it all over from scratch. But thank you! I'll do some research on maze design and keep that in mind for future maps.

  3. #3

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    I don't think jumping a five foot span is too difficult (in game terms it is a pretty easy target number to beat with the dice)

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