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Thread: [WIP] The Emric Coast

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  1. #1
    Guild Journeyer Guild Sponsor Klaus van der Kroft's Avatar
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    Looking good, Dndungeoneer! May your players earn bountiful EXP while traversing those lands, or at least give you the pleasure of crushing them with giant rocks thrown by mutant geese.

    A couple of suggestions:

    -Add some more randomness to the edges of the forest, by placing more sparce trees around it. It'll help it look more natural and blend with the surroundings.

    -Maybe put some of the mountains protruding into the forest too, to give it a more transitional feel. Unless they are supposed to be very clear-cut, of course.


    Keep up the good work!

  2. #2
    Guild Novice Dndungeoneer's Avatar
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    Quote Originally Posted by Sinphanius View Post
    There are plenty of ways you could justify the Mountains without resorting to wizardry. Actually, if there is a large body of water to the west that sends Water-Rich air heading east, the Forests make a lot of sense because that air would crash into the mountains, creating a lot of precipitation, instead causing a Rain Shadow to the East.
    I've actually decided to have the capital of the kingdom directly to the west be centered near a large body of water, so perhaps that would help explain the forests in a more meteorological sense.

    Quote Originally Posted by Klaus van der Kroft View Post
    A couple of suggestions:

    -Add some more randomness to the edges of the forest, by placing more sparce trees around it. It'll help it look more natural and blend with the surroundings.

    -Maybe put some of the mountains protruding into the forest too, to give it a more transitional feel. Unless they are supposed to be very clear-cut, of course.


    Keep up the good work!
    Thanks for the suggestions Klaus, I was thinking of those as well but wanted some feedback first. I've uploaded a map with all the suggestion in mind.
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    Last edited by Dndungeoneer; 03-10-2012 at 01:36 AM.

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