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  1. #1
    Guild Journeyer altasilvapuer's Avatar
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    Mar 2009
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    Awesome. Thanks for the reply, isomage; that's the math I've used here. I went through so many approximate iterations before noticing that simple fact that the whole thing was rather fuddled in my brain.

    I will probably add more to this "Number-Cruncher" as I start to get more ambitious with world generation, and think of more things for it to generate.

    If anyone has any ideas for something to add, let me know. Collaboration was my main reason for uploading this, anyway.

    -asp

  2. #2

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    Quote Originally Posted by altasilvapuer View Post
    Awesome. Thanks for the reply, isomage; that's the math I've used here.
    For image height 3300 and axial tilt 22.5 (the default parameters in the spreadsheet), I get y coordinates of 2887, 2062, 1237, 412; these are different from the values calculated by the spreadsheet.

    Just to verify, 67.5 degrees is (90 + 67.5) / 180 = 87.5% of the total height, and 3300 * 0.875 = 2887.5.
    Last edited by isomage; 04-08-2009 at 09:40 PM.
    My random map generators and GIMP scripts: http://axiscity.hexamon.net/users/isomage/

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