Interesting technique!
It gives the image a very distinctive look.
-Rob A>
Interesting technique!
It gives the image a very distinctive look.
-Rob A>
Using the different textures for each level of terrain was a fantastic idea.
I think by incorporating more shadows you could really give deeper parts of the vale a more 3D look with greater depth. Maybe even place some trees next to a "drop off" and give the shadow a "stepped" look to provide some reference perspective.
Nice looking map. It's essentially how you'd build a three-d terrain using sheets of cardboard cut to represent different levels of elevation.
I gather that VTT stands for virtual terrain tile, but what are VTT's used for?
Though RPMiller is more of an expert on this than I, however, VTT stands for Virtual Tabletop. Programs like Battlegrounds and the Open-Source MapTool, view photorealistic maps, allow you to place a grid or hex at your scale, place trees, in some cases provide "fog of war" which hides areas of map that players shouldn't be able to see based on line of sight and light conditions or fog, etc.
These programs are used as "in play" for online "tabletop gaming" or on display as an aid to actual table top gaming.
My expertise is printing, I'm trying to get the handle to this digital only map market.
Like I said, ask RPMiller, he knows more...
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I agree with both assessments. It would have to be bigger to work in a VTT though, but it is hard to judge without a scale of some sort. The sample looks like it has been reduced.
Nope. You gave a decent enough explanation. Although MapTool isn't open-source per the full definition, but close enough and it is free.
Yes, its a reduced image. This map is actually a 24" x 36" map at 1 inch = 5 feet scale.
I have created a 200 pixel = 5 feet version in PNG format but its around 22 MB, I have also created 100 pixel = 5 feet version in compressed JPG format around 1.2 MB, and just to see about doing it, created a 50 pixel = 5 feet that taps in at 333 KB.
I can upload and post links to these files if anyone's interested...
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Do you have a 100 pixel = 5' version that is a PNG? I would be happy to test that out and post a little something from MapTool so that those that may not know what a VTT looks like will have a better idea.
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I might try a 100' x 100' encounter sized map at 100 ppi = 5 feet, saved in both PNG and JPG, you could download either and test it out on GRIP / Fantasy Grounds for me, at least post a screen capture or two of the results.
I'll create a similar technique but different map for the test.
Oh and I saved a treeless version of the Veil Vale map to upload tonight, as well as many of my map object PNG files - trees and stuff.
I've got no problems this thread becoming a "test bed" for VTT mapping techniques.
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