Results 1 to 10 of 30

Thread: Video of WOTC upcoming VTT software

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader Torq's Avatar
    Join Date
    Jun 2007
    Location
    Cape Town, South Africa
    Posts
    894

    Default

    I have used Battlegrounds for a while now as my VTT of choice. My group has found it a great tool, and its got a very uncluttered interface that concentrates on what you need the most. Also Heruca, the developer, is one of the hardest working admins I've seen. He even finds time to pop in here every now and then.

    I think check out the independents first like BG, Maptool, OpenRpg and Fantasygrounds. They may not have the marketing budgets that Wizards do, but they have been putting together VTts for longer.

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  2. #2
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    I thoroughly agree Torq! Of the four you mentioned, I only give BG and MT any real praise as their developers are very responsive, hard working, and very competent. You can't go wrong with either choice. ORPG, left me wanting more because of the poor graphic capabilities that I saw and also the clunky scripting that didn't seem to always work. YMMV. I never tried FG, but from what I understand it is D&D specific which for me is an immediate pass, as I play several different systems.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  3. #3
    Guild Journeyer
    Join Date
    Sep 2007
    Location
    Oklahoma City, OK USA
    Posts
    112

    Default

    Well at least our current playstyle is is use a 4ft by 8ft white board with magnetic tokens and iniative markers. ($15 tileboard from Lowe's and a sheet of tin siding flattened out by driving a riding lawn mower over it repeatedly.)

    Since we are all deeply rooted into Oklahoma City with families, so I doubt we'll have need to connect online. I don't want to discount the many uses of VTT, they just aren't our style.

    Of course now that I am looking into expanding my cartography skills, I might look at a laptop/projecter set up to display onto that same whiteboard. And using the Character Visualizer to make art to demonstrate the appearence of an NPC would be quite handy.

  4. #4
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    Yup. There are many folks that use VTTs only in face to face gaming just because they want the features that they offer that enhances the gaming experience most notably Fog of War and Vision Blocking. Both of which are extremely difficult to manage on a table top.

    I'll be working on a demo of what current VTTs have to offer probably this evening and I'll post it up so that those that may have never seen one in action can get a feel for it.

    As for the projector/laptop setup, one serious word of caution. Do not use the white board. For those that aren't real picky, it will work, but for the majority it will irritate the heck out of you. It would be better to project on to a wall than to use that white board. The best idea is to get a screen or a big sheet of matte finish slightly off white paper. The white board will reflect back a bunch of light and your players will have to be moving around just to see what is in the middle of the board.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  5. #5
    Community Leader pyrandon's Avatar
    Join Date
    Feb 2007
    Location
    Michigan, USA
    Posts
    1,341

    Default

    In my (and Naryt's) experience, VTT play is quite different from tabletop play, boasting many advantages. I nowadays prefer it over face-to-face play because VTT is a literary experience--it's very much like collectively writing a novel. Because I love reading and writing but am not much of an actor, being able to write my world with others is so much more satisfying. Of course, there are downsides (time lag being #1, lack of persoanl contact being #2), but the trade-off is well worth it to me.

    This also brings that new WOTC software into the picture: they are trying very hard to create a videogame atmosphere for the rpg world. Bully for them, but I'll still pass. That sort of flash and razzle-dazzle does nothing for me. I'm in it for the story, the words, not the accoutraments. While I applaud WOTC for pushing the innovation envelope, I think they go over the top on everything and are nowadays basically the epitome of a money hungry corporation. TSR did the same thing, but were less savvy. (BTW, no rip on D&D or its fans intended: it's a fine game. I just dislike the constant "Feed me" scream of the corporate monster; I feel it whenever I see or touch their products.)

    That being said, I think there is some room for improvement in all VTTs. For example, the ability to create & "fly through" 3D terrains would be a sweet addition to both live and VTT players' games!

    Thanks for posting the video. Very interesting.
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  6. #6
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    I have to agree with everything you said pyrandon including the WotC is CR 30 monster. Although I differ slightly on the writing aspect. I like to write as well, but I find the game goes faster with being able to speak. In one game we use the chat feature in the VTT for the "table talk" and dice rolling stuff and use Ventrilo for the actually gaming stuff. In another game, we did the opposite, and in the third game we don't use VoIP at all and everything is done in chat. Although we have recently been discussing going to VoIP, but there is some hesitation by a couple players for various reasons.

    We have discussed 3D for MT, but the developers currently do not want to do that for the very reason you mentioned which was turning it into a video game. They are striving to make it a tool for roleplaying, but not a replacement, which is a Good Thing in my book.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  7. #7
    Community Leader pyrandon's Avatar
    Join Date
    Feb 2007
    Location
    Michigan, USA
    Posts
    1,341

    Default

    Oh, I totally agree on the speed thing, RP: our game ranges from kinda slow to snail-paced, which can be annoying. We talked about using voice software, but have not decided to do so. Any advice/suggestions, anyone? (not to hijack this thread...)
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •