Thanks a million for the tutorial, Jared. I love the textures you've used. They're so rich. I can't wait to see more of your maps!
Thanks a million for the tutorial, Jared. I love the textures you've used. They're so rich. I can't wait to see more of your maps!
Thanks a million for sharing some of your creative process, Jared!
-Rob A>
Thanks for the tips, Jared. The more I look at this map (well, all of your maps, actually) the more I like them!
Don
My gallery is here
__________________________________________________ _______
"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]
Hey guys,
I got permission from one of my employers to put up some maps that i have done for Trident Games, the creators of an upcoming text/graphical interface online game named Citadel: Lands of the Empty Sky.
You should all look them up, it looks like it going to be a blast! They are in the programming and art direction phase, and i am doing all oft he maps for the GUI. Take a look, as these maps were done a bit differently than the continental map i have above.
All of these maps are specific locations you can visit in the game for various quest and such.
Please comment
Here are some more...
and a couple more...
Nice art work.
Though (since I don't know the game mechanisms) seeing a square grid overlayed on a isometric/aerial perspective just looks wrong to me Is there a reason the grids are square rather than iso?
-Rob A>
Those are amazing, Jared. I'll have to look up that "Citadel" game--looks great & sounds intriguing. I still can't believe you use no filters on these; that's true talent!
Don
My gallery is here
__________________________________________________ _______
"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]
I agree. The richness of the color palette is just so good that it really makes you stay and admire the artwork. That looks like it will be a neat game, but I will have to abstain from giving it a go, as I find MMORPGs and the like are addicting and I just don't have the time required to really immerse myself.
I am surprised my prior photoshop works and experiments didn't click when I actually looked at your maps, nor when I read your little tutorial thing, when creating your water and probably the terrain do you use the "Forum Signature" techinques? Grundge, Fractal, Abstract brushes?
examples
http://img143.imageshack.us/img143/5117/yandor1wj0.jpg
http://img143.imageshack.us/img143/16/yandorfl9.jpg
mind you it may not be the "Exact" same but I just never really thought about it like that until I thought about making a signature for these forums
P.S. the person/character in the signatures are just renders taken out of high quality art pictures =D