20) Chotarin (The Warm Lands)
21) Hutarin (The Central Lands)
22) Vana Lithotar (Northern Stormland (Lithotar))
23) Solagarin (The Sand Sea)
24) Mana Solatarin (The Southern Sand Fields)
25) Lithomarin (The Storm Isles)
-»Tectonic Map
Key:
Red Lines = Fault Lines (The less straight the lines, the more frequent and large the earthquakes in that area)
Red Dots = Volcanoes
Large Red Dots = Super Volcanoes
Black Arrows = Plate Movement
-»Ocean Currents
Key:
Red Arrows = Warm Currents
Blue Arrows = Cold Currents
-»Outremar
In the distant past, the microcontinent of Outremar was a gigantic shield volcano that gently sloped downward into the Chogar, Shingar and Elegar Oceans. The volcano had been dormant long before men found their way to Outremar as it‘s magma filled interior drained and hollowed out. In more recent antiquity however, a terrible earthquake shook the great volcano to it’s core. The earthquake caused much of the inland region of the Outremar volcano to collapse and fall into the deep hollow center, forming a huge caldera. The earthquake tore chasms and valleys through the continent all the way to the oceans, allowing a great flood of seawater to pour into the caldera, creating the atoll of Hunar as we know it today, this is why the shoreline of the sea in the middle of the atoll, the Basthis Sea, is made up of jagged, sheer cliff faces while the outer shore is gentle and mostly consists of sandy beaches.
Outremar’s climate is quite warm. Moist ocean winds blow from the east, drenching the eastern slopes of Outremar in drain and coating it with jungle, and in the case of the great eastern cape and the cape islands, a forest of giant, bioluminescent mushrooms and other fungi. On the northern and southern slopes of the great atoll of Outremar, the rainforest makes way for verdant grassland, nicked with ravines and chasms and studded with small stands of palm trees and other jungle-esque growth. To the west, the grasslands become dry savannah grasslands, as the moist winds from the west are depleted of water. On the far western slopes, the deserts and dune ergs can be found, where the coastal sand mixes with black sand from volcanic rock to form a distinct grayish sand.
-»Language
Place Names:
'ar = Place - The starting letter indicates what the place is (lake/river/mountain/island/etc.)
Thar = World (Eg. "Rhothar" = "The World")
Tar = Continent (Eg. "Enaetar" = "Clouded Land (continent)")
Tarin = Area of land - field/plain/platuae (Eg. "Hitarin" = "Golden Fields")
Mar = Island / Isolated group of islands (not a chain) (Eg. "Thangmar" = "Ice/Frozen Island")
Marin = Islands (spread group or chain) (Eg. "Lithomarin" = "Stom(y) Isles")
Gar = Ocean (Eg. "Elegar" = "Calm Waters (ocean)")
Garin = Sea (Eg. "Nerzugarin" = "Black Sea")
Nar = Bay/Atol (Eg. "Chonar" = "Warm Bay")
Directions:
Vana = North
Zeal = East
Mana = South
Ore = West
Haveh = Up
Zen = Down
Nal = Left
Ban = Right
Colours:
Blure = Red
Jayta = Maroon
Vandor = Purple
Croma = Indigo
Zam = Blue
Zamgaro = Sea Green
Garo = Green
Keel = Chartreuse
Yan = Yellow
Bara = Blaze Yellow
Ion = Orange
Liso = Magenta
Jayra = Brown
Hita = Gold
Suhnbrar = Silver (metalic gray)
Suhn = Prefix for "metalic"
Nerzu = Black / Prefix for "dark"
Brar = Gray / Prefix for "dull"
Seo = White / Prefix for "light"
NOW! What I need/would like help with:
-I need help with maps (detailed versions of each continent and a possible better world map)
-I need help with the descriptions of some of the places on Rhothar, including oceans
-I'd like to know how to make a 3D planet representation of the map with Google Earth (I've seen people do it, I just can't figure out how to do it myslef... =/)
-I need to think up a story line for the world
-I need you to have fun with this!! ^^