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Thread: June 2010 Entry: Wheel of Time - from Falme to Fal Dara

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  1. #1

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    I thought as much. This map is looking awesome; I'm glad you're doing it. Maybe people will stop asking for permission to use mine now! I particularly like the way you're using tints and shades of your land color to delineate the nations. I think it better emphasizes the large swaths of unclaimed territory and makes me curious about the people who live in those areas and how they survive without governance (a detail that Jordan tends to gloss over). Mitchell's maps don't really pique my interest in that way.

    You might think about softening the edges of the backing color for the mountains, hills and forests. I don't know if that would look better or not, but give it a try and see what you think.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  2. #2

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    That's looking beautiful Imm! Seriously gorgeous. Try this: make the road dots a shade of darker green rather than dark gray. Not sure if it will help or hinder.

    p.s. what font are using? It's a beauty.

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    Community Leader Immolate's Avatar
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    Thanks Rav and Mid. The fonts are inheritance for the place names and packard antique for the cities. Countries is anyone's guess. I picked it because it was slightly information and not too shnazzy. Okay I did leave a blank and its "HamletorNot".

    Mid: I am intending to tone down the mountain and hill colors, but have to separate them from the forest colors first. Those will remain more-opaque.
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    Community Leader Immolate's Avatar
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    I have added the southern extents of the Mountains of Mist, as well as the mountains up the Tarabon coast and the peninsula of Toman Head. I snuck in the Sand Hills between the Two Rivers and the Mountains of Mist, although I didn't label them.

    I added some color to the Blight and the Aiel Waste. For those of you familiar with the books, you'll have recognized the many ways that James Cameron modeled the Navi after the Aiel in the movie "Avatar", from the wild race of tall, fierce and war-like peoples, down to the trademark "I see you" greeting. In the end, however, the Navi weren't half as tough as the Aiel. I guess it's because they're a bunch of blue wetlanders.

    I toned down the mountain and hill colors, as suggested. I also added some apostrophes, as suggested early on.

    ### Latest WIP ###
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    Community Leader Facebook Connected tilt's Avatar
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    Quote Originally Posted by Immolate View Post
    In the end, however, the Navi weren't half as tough as the Aiel. I guess it's because they're a bunch of blue wetlanders.
    so true so true...

    Looking good - and I never doubted you would change the color in the deserts ... it looks like lake Somal is hovering a bit
    regs tilt
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    Community Leader Facebook Connected Steel General's Avatar
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    This continues to get better and better...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Community Leader Immolate's Avatar
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    I've added the rest of the Mountains of Mist, as well as replacing that portion east and south of the lake. Hopefully the effect brings the lake back down to the proper level. I've also added a bijillion stray trees, another technique used by Ramah to awesome effect.

    ### Latest WIP ###
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    Lol... left the palette on that one, so now you know my ancient Chinese secret.
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    Community Leader Facebook Connected tilt's Avatar
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    Finally - the secret is revealed ... NOW I can strike and take over the world

    ... or was that paint over the world? *lol*
    regs tilt
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    Community Leader Immolate's Avatar
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    In deference to Djekspek: ***SPOILERS AHEAD***

    Excellent commentary Werthead, with the Jordan league info being the first time I've heard that. Also the World's End information is particularly useful as I've only read the 11th book twice and didn't catch the significance of that passage. Many of the mountains you refer to are missing on the standard map, and I've been trying to make decisions as I go based on practicality on whether to include them. The Damonas are indeed important to the storyline, and I've been puzzling how to squeeze them in there. It's funny how big they sound in the books to have been left off the map entirely. I suspect they were raised as a convenience to force the Band to play hit-and-run with the Seanchan and allow Tuon's rescue party to catch up, which of course set up the dramatic battle between the Band and the conscript-gorged Seanchan army. I am not a historian of the western sub-continent, meaning I have not made a study of it or paid attention to meta-story discussions that no-doubt contribute greatly to the subject, so there may be a good bit of background that I'm wholly ignorant of. I'm a reader, having absorbed what I have almost exclusively by having read the books many times. I'm not a purist, however, and I'm happy to benefit from whatever resources I find that lend utility or interest to the map.

    I have delved the 13th Depository maps at length and have referred to each of them that I could find many times in working the details.

    The positioning of the Aridhol label is indeed on the opposite side of the river from the actual city. I remember well the fragmented flight of our protagonists that ended in the river in the case of Perrin and Egwene, on Bayle's boat for Matt, Rand and Thom, or on the bank for Nynaeve, Moraine and Lan. I simply put the label where Jordan's map has it. Agreed on the scale of Tar Valon, which is again currently just a reflection of the book map. I haven't yet made all the critical decisions of how the cities will be represented and am leaning toward exaggeration to convey information.

    Your pointers are all most excellent and helpful, and there is no doubt that many of them will be used to inform the map. I sense that you have put a lot of time and effort into the kind of research that is greatly helpful in making the kinds of decisions that I'm faced with and I welcome any further advise you may have.
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  10. #10

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    I must admit I also suspected that the Damonas were a retcon, but looking closely at the colour painting map in the later hardcovers, they do seem to be on there (and that painting was made 11 years before the mountains were mentioned). If you look at Garen's Wall you see additional brown lines stretching south-eastwards through the Altaran forest into northern Illian which match the location of the Damona Mountains in the text. Actually, the other mountain chains mentioned only later are on there as well, albeit all unnamed: the Marasides on the south border of Cairhien, the Venirs on Altara's south-eastern coast, the Nemarellins on Illian's west coast, and the Banikhans near World's End. It would be interesting to see if Jordan had some kind of master-map at home with all these locations marked on it!

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