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Thread: June 2010 Entry: Wheel of Time - from Falme to Fal Dara

  1. #71
    Community Leader Guild Sponsor Gidde's Avatar
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    This is coming together really well, Immolate.

  2. #72
    Community Leader Immolate's Avatar
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    Some minor updates. I toned down the town markers, added Elmora in Tarabon and Malkier, or rather the location of the ruins of the Seven Towers. I also modified the Maradon and Shol Arbela markers. I also changed the political boundary markers.

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  3. #73
    Community Leader Immolate's Avatar
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    I've added some hills, Kintara, Blacks Hills, the hill near the Shadow Coast and on Toman Head. These were created using the same methodology as the mountains, only with a lot fewer models.

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  4. #74
    Community Leader Facebook Connected tilt's Avatar
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    I think you should let the city shield be on top when you have a country name close by. Fal Dara, Cairhien, Lugard and Amador ... or just move the text out of the way so the problem don't arises
    regs tilt
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  5. #75
    Community Leader Immolate's Avatar
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    Ah quite the perfect suggestion tilt. So obvious and so necessary, but I couldn't see it. My perception of this map has altered so much that I'm beyond any objectivity at this point. I really appreciate the assistance. There have been a few of you, you included, that have had a dramatic impact on the direction of this map, and for that I am grateful.
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  6. #76
    Community Leader Facebook Connected Steel General's Avatar
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    This has continued to get better and better Imm, though it still seems weird to see the Blight & Aiel lands in shades of green
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  7. #77
    Community Leader Immolate's Avatar
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    Thanks for the tip SG. I thought I'd fixed that, but I can't see it so without you pointing it out, I would not have known.

    I finally found a frame that I'm happy with. Let me know if the color on that is off as well. The original was too grey. Fixed the labels and altered the background color for the blight and Aiel waste.

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  8. #78
    Community Leader Facebook Connected tilt's Avatar
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    You're most welcome, if I only helped a little I'm pleased ... its looking really good ... and thats a real frame you got there...
    the border between the green areas and the sandy ones are a bit edgy here and there, making it look a bit artificial - for instance at stedding shangtai and kinslayers dagger.
    regs tilt
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  9. #79

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    Marvelous! The only thing left, I think, is some work on the integration of certain elements. The transitions between the colors of different territories, the stroke on the rivers, the compass rose, and certain labels, particularly over the ocean, are a bit too sharp in comparison to the edges of the other map elements. The capital city icons are a bit too blurry in the interior and too sharp on the edges.

    I love, love, love that there is a consistent light direction on the scrolls, the mountains, and the icons. I'm not 100% sure where the light on the frame is coming from; each corner seems to be different. The lower-left, though, is definitely the brightest corner on the frame, so I think you should rotate it 180 degrees so that the apparent light on the frame matches that on the map.

    Hmmm… The generic city icons are the whitest thing on the map, which causes them to stand out a bit too much. Maybe match their color to the white parts of the capital icons. Likewise, the compass rose, the internal shadows on the scrolls, and the nation labels are the blackest objects on the map. Those could all probably be color matched to other nearby objects. The rose is the most obvious of the three.
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  10. #80
    Community Leader Immolate's Avatar
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    Okay one more update and then I seriously have to get on my homework. I've made some minor adjustments based on suggestions from Midgardsormr. I added an "advanced of the blight" line as a device for handling that transition better while putting some sense of urgency into the border. I've reworked the line between waste and the wetlands to the west but that transition is still stark.

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