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Thread: June 2010 Entry: Wheel of Time - from Falme to Fal Dara

  1. #81
    Community Leader Immolate's Avatar
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    I have added some labeling, scale, etc.

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  2. #82
    Community Leader Immolate's Avatar
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    One last update for the night. I made several minor adjustments that you'd have to be sharp to spot if you were looking for them. I also adjusted the banner, giving it a little color.

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  3. #83
    Guild Expert Ramah's Avatar
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    Personally I preferred it when you had all the text in the oceans. Something about those curved lines just looks odd to me - they seem out of place on a flat map like that. Maybe it's because I know you haven't actually distorted the coastal outlines to follow those lines. Dunno but they keep drawing my eye.
    The only other thing that I... dislike is too strong a word but... I don't think they are up to the standards of the rest of the map are the ocean labels. For one thing they look a little sharp, they don't look a part of the map like the other labels that are over the sea. Compare say, "Sea of Storms" with "Fingers of the Dragon" or "Illian". Also the font just seems a little too flowery compared to the other fonts - it seems out of place.

    Anyway, I really do think the map is excellent - love your forests.
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  4. #84
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    Ramah... thanks for pushing me when I'd given up. I didn't like the lines either, and I did like the prophesies, although wall-to-wall may have been a bit overwhelming. The ocean fonts I had no problem changing. They were the only thing left in that style and it was a bit incongruous.

    Thoughts anyone on how to "do" the prophesy text? Bring down the opacity? Get rid of the lines? I'm open to suggestion.

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  5. #85
    Community Leader Jaxilon's Avatar
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    Well, I don't know for sure but it seems to me that prophecies should be more like whispers because not everyone sees, listens, understands or even believes in them so I would say not quite so easy to read for starters.
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  6. #86
    Community Leader Facebook Connected tilt's Avatar
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    I'm with Jax, way lower opacity on those
    regs tilt
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  7. #87

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    Really looking good now. No real major changes I'd suggest.

    The only other minor ideas that come to mind would be to put the label AIEL WASTE more to the east. At the moment someone unfamiliar with the books might think it refers only to that small area of the mountains, when it's the entire area to the east of the Spine of the World. I'd also want to add a TERMOOL label to the open desert east of Stedding Shangtai, particularly as you have the room there.

    Also, I'd move the 0 degree longitude line to intersect with Tar Valon It seems like the most logical city on the continent where east-west distances would be measured from, being the oldest, the biggest and the richest city in the known world.

  8. #88
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    As usual good advise from you gentlepersons. The text was easy enough to tone down, though I didn't want to just make it grey by reducing the opacity drastically, so I zeroed out the fill and used layer style effects to give the text some character while making it less obtrusive. Aligning the world's GMT to TVMT made sense, and certainly seemed more sensible than using Ebou Dar. Also, border text to make the location of the Aiel Waste and adding the location of the Termool Desert were good, sensible suggestions.

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  9. #89
    Community Leader Facebook Connected tilt's Avatar
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    looks fantastic - now just add all the characters and map their way over the land and you're done!
    regs tilt
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  10. #90
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    Wow wouldn't that be clear as mud lol. They were pretty dang mobile with just the ways. Imagine how difficult it would be to map the major characters once they starting 'porting hither and yon like a bunch of jet-setters.
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