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Thread: Sunken City-State of Ketia

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  1. #1

    Wip Changed the inside of the temple...

    Ah, the freedom of not being trapped in the rules of a challenge. I wanted to recreate the interior map of the temple, without being trapped into having to follow the architecture of a photo. In this version, I placed the main entrance at the location of the Apse, but used the one large open room that I did not use before. I also replaced the vestries with stair leading down to the underchambers beneath the temple.

    I need to work on better 3D statues of Sargos and a better tileable flagstone texture, other than that, this is close to completion.

    Note: I've stopped including grids on most of my maps, now (for the sake of VTT)

    Oh, for scale, I placed an Aboleth in the upper left corner of the main temple chamber - since an Aboleth is about 18 feet long, this temple is the same size as my challenge temple. (Although an aboleth is in this campaign world, there is not one here...)
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  2. #2

    Info Oh the Seaweed objects are PD Particle objects

    Oh, that lovely fuzzy quality seaweed, kelp, seagrass and sponge/coral objects were all created in PD Particle!

    Just thought I'd mention that!
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  3. #3
    Administrator Facebook Connected Robbie's Avatar
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    I like the lighting effect you put on there from the windows...though also you should throw on a caustic effect really lightly over the whole thing and tint the whole thing maybe slightly blue-green?
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