Well, I've gone back to the drawing board and have a general idea of this concept. Still not certain I like it, but I can't honestly think of any other way to show a map in this campaign world. The good news for this change is that I can accurately calculate distances traveled on this map, as it is a full overhead view. It also gives the sea-trees the proper form, the spiral shape in the previous concept didn't really do the things justice.

I've also decided that I need another type of "land-mass", so to speak. So, I've come up with Marishrooms, a type of huge mushroom that grows out of shallow but murky water.

I also learned and put to use the ability to make custom animated GIMP brushes. I really need, now to decide on the scale of the map, so I can have a good idea how big everything is. Time to pull out my trusty 3d modeling program...

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