Looking good so far! Did you draw it and then curve it afterward, or draw it curved? The northernmost part of the western continent looks perfect for that map projection.
Looking good so far! Did you draw it and then curve it afterward, or draw it curved? The northernmost part of the western continent looks perfect for that map projection.
Gidde's just zis girl, you know?
My finished maps | My deviantART gallery
My tutorials: Textured forests in GIMP, Hand-Drawn Mapping for the Artistically Challenged
Similar to the process I used with Sorol, I generated the landmasses using Fractal Terrains... but then I did a lot more manual tweaking to get them exactly how I want them. With FT I can easily reproject...
...I'm assuming that's what you mean when you say "curve it afterward"?
Yep, that's exactly what I meant, just a better word for it. Apparently I was tired last night
Gidde's just zis girl, you know?
My finished maps | My deviantART gallery
My tutorials: Textured forests in GIMP, Hand-Drawn Mapping for the Artistically Challenged
Hi, just wondering if I could ask a couple of questions:
1: Is the hachure brush used in the first map downloadable from somewhere, or is it your own design? If the latter, any tips on how you made it?
2: What fonts or font families did you use for these maps?
This is absurdly gorgeous. You, sir, have been repped.
The only problem that jumps out is the forest pattern: it looks fine at the regional scale, but doesn't work on the world map. Another thing, which is an incredible nitpick, is the projection: the Winkel (if my eye doesn't deceive me) is a 20th-century projection; a 19th-century map would probably have used something cylindrical, or maybe a Mollweide.
Also: I, too, am curious about the fonts!
Gilgamec....that comment about the Winkel projection is probably the coolest geeky (which I love) observation I have ever....ever seen on this forum.
Please everyone join me in giving gilgamec loads of rep!
best
Ravs
Hey all,
I've finally finished a first draft of Barlovia. I've linked it here.
Now to finally respond to a few of these questions:
I made it myself, in Illustrator, by drawing a few teardrop shapes and setting them side-by-side. I then drew a line with no stroke and no fill, and ran it over the top of the teardrop shapes. Select all and group, and then create a new brush from the group.1: Is the hachure brush used in the first map downloadable from somewhere, or is it your own design? If the latter, any tips on how you made it?
I wanted to use Bodoni, but I'd have to pay for it, so I used Bedini instead. I also used Intimacy and Nauert.2: What fonts or font families did you use for these maps?
Good point. I'll research it a bit and do the final world map in something more appropriate.a 19th-century map would probably have used something cylindrical, or maybe a Mollweide.
I *love* the gears in the title text. This looks fantastic.
Gidde's just zis girl, you know?
My finished maps | My deviantART gallery
My tutorials: Textured forests in GIMP, Hand-Drawn Mapping for the Artistically Challenged
Thanks for the response!
Still on top of your game there HR. Well done.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
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