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Thread: help with identifying city inset maps

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  1. #1
    Community Leader NeonKnight's Avatar
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    It 'looks' like you may be able to get away with the masks entirely if you rotate Africa 90 degrees on the size board you are representing, and then only mask a few areas. I know most board I have seen with masks (Axis & Allies original springs to mind) used the masks to allow more for holding more games pieces rather than merely expanding on a game board battle space.
    Daniel the Neon Knight: Campaign Cartographer User

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  2. #2
    Guild Adept Facebook Connected RjBeals's Avatar
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    Well.. thanks for the feedback. As far as rotating the map/board - i'm sort of limited a bit to the overall map dimensions. The masks are cool, but don't really represent the conflict zones - so instead I went with a tall banner with the name. I went with tall instead of waving flag shaped so it wouldn't block as many underlying borders. Also - I've only worked on the left side of the map (conflict zones that is on the left side). I've added some color to the outside of the borders on the conflict zones, to help identify who can attack into those regions. I've also added some semi-transparent names for those outside borders (again, left side of map only).

    I think it will work. Also - it's for a game site that's still in alpha, and not quite ready to launch yet. so I can't divulge all the game play details and additional hover-attack stuff. However, the regions name will be able to be toggled on / off - so really the armies will be the only thing that is always displaying. It will not be as crowded on the map if the player chooses to turn off names. Gameplay will be mouse clicks on the actual map, not drop-downs or anything.

    (i still can't get the 'manage attachments' to work with google chrome, so i'm img tagging the map - sorry it's 1000 px wide).

    Last edited by RjBeals; 06-30-2010 at 01:53 PM.

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