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Thread: Hovels WIP

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  1. #1
    Guild Member Meridius's Avatar
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    What time period / setting are you envisioning these houses?

    Roman urban hovels would be vastly different from a medieval rural house. There's several things you'll want to ask yourself:
    1: Rural / Urban (the former will probably mean the house is slightly larger, but also accommodates one or more farm animals).
    2: Level of technology.
    3: Availability of raw materials.
    4: Cultural and environmental concerns.

    For example, coastal countries in Western Europe would usually build all their buildings with a more-or-less east-west orientation. Why? The prevailing (and hardest) winds come from the west in those countries, so you don't want to have a broad side of your house facing that direction. Also, it could become cold, so you would want your animals in your house too... not only does it keep you from freezing, but it also keeps your animals from freezing. For this same winter-problem, you wouldn't see buildings with flat roofing much... snow tends to collapse those. You'll use trees and other plants as building materials, since they are plentiful. Of course, reality is a bit more complex, but just thinking in such a way.

    Personal waste disposal could be dealt with on anything from a hole in the ground to an actual toilet, depending on how people consider hygiene.

    For poor people, I think however, you'll want to limit the space inside a 'house' to just one room. Also, I fear rug-removal might be in order, especially rugs this intricate. Splatter a few buckets around (for getting water) some table-ware (probably a valuable asset for people of this economic class), and some sleeping places. Furniture is quite luxurious depending on the level of poverty you're trying to achieve.

    I'm not entirely up to date on the situation some hundreds of years ago in South Korea, but I would guess natural materials are building materials. I might be slapping some preconceptions around here, but I'm going to dare and bet that rice might be quite an important food source. Remember, brickwork is for those filthy rich people... That's a rule almost anywhere...
    Last edited by Meridius; 07-23-2010 at 08:52 PM.

  2. #2

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    Meridius,

    Thanks again for some awesome comments. They are really helpful! I will also be coming back to these, and most people seem to think a single room would be best, so I'll probably be switching to that. These will be 'generic fantasy setting' but I really appreciate you giving me more to think about--making maps more intentionally designed is something I need to work on (rather than just throwing shapes in and saying 'well, that looks good enough.' More buckets is absolutely a good idea. And removing the rugs, yeah, I even thought that as I was making them. These will be placeable and rotatable (to slap into a town with the other buildings I've made) so I'll leave alignment to whoever puts them together. I will have to add toilets/holes in the ground. Everyone seems to get excited about those!

    These aren't meant to be Asian in any way. I actually just happen to be working in South Korea as an English teacher at the moment--I am a Chicagoan in origin, which hopefully explains my unfamiliarity with older structures--America ain't got too many of those...
    Last edited by RecklessEnthusiasm; 07-22-2010 at 12:36 PM.

  3. #3

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    Hi there! Thanks a bunch, my friend. I am still learning, myself. I use Genetica for textures and do the rest of the work in PS. Once I refine my technique a bit, maybe I can make a tutorial, but unless you have any specific questions about technique, I am not sure where to start...

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