Quote Originally Posted by Ascension View Post
You seem to be doing just fine so far. As to the coastlines you only need to worry about those as you "zoom" in when doing smaller maps.
Thanks! The coastlines were irritating me when I tried to add detail, so I guess you're right... I tried running them through the whole cloud-layer-for-noise process and ended up only giving it the slightest edit to rough the edges a little. Going through the whole process made them look blurry and weird.

Quote Originally Posted by Crayons View Post
As a general observation (and one that could be attended to later I guess) I would add more islands - about half a dozen biggish ones around the size of your big purple one. I would also "Budget for" the idea of lots and lots of little ones as archiplelagos. At this scale they only need to be roughly attended to but later on, well, then it's detail time...
It terms of game play, islands are good for adding in the weirder aspects of the game tself, isolated areas for different stuff to have happened.

[This following point might be in the tutorials you've read! If so I apologise for repeating it.
When mapping for actual games you need to ask yourself what the maps you create are for. Are they handouts for the Players, and therefore very likely full of innacuracies - or are they reference maps for the GM, in which case, the opposite....? ]

just my h'penny worth!
cheers
Hmmm; you know, islands may be what's been bugging me about the map. I kept messing with the layout trying to get it to look right. I'll try your suggestion and see if that helps.

There's sort of three reasons for the maps at this point; one, for the GM to use and work from, and to work out the history of the world; two, a rough set of the kingdom, and probably of the Knowne World as far as that culture goes; three, I love worldbuilding and tend to go overboard on backstory, history, language, and apparently now maps. It's one of those things I can start doing around lunch and before I know it it's 2am, hehehe.