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Thread: Wargame map (Battletech, 6 mm games)

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  1. #11

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    Yes, I've done that way, unwrapping the UV coordinates to image, then ading texture in photoshop. As for folding, the model must be very simple, instead it would be a pain to build it. So no zillion polygons allowed) I've done like that in the first images I posted, those structures were just simple blocks with images aplied. Theese buildings really stand out, rather than painted on the map in 2d. With terrain it is a little more complicated. For example for Battletech, there is no need in 3d landscape, just plain maps and hexes. But to make realistic image for the battleground, that's the question №1)

    1. to draw it by hand, as detailed as possible, untill it looks like a concept art for Star Wars movie
    2. Discover some secret techniques in photoshop, which will make life more easier and still look good

    The first thing is, I need just to get rid of my lazyness and get to work) If you like, I'll post the image with my artwork - illustration to a Battletech novel, and thats the style I was talking about. Long and a bit boring process.

    And thanks for replies!
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