Well, I'm pretty new to mapping, but I'm also new to Dungeons and Dragons. I am interested in building a campaign setting that is pirate-themed. I was wondering if anyone could direct me to ship-related rules, prices, tactics, etc. Are the ship combat rules too complex for a newbie DM to really get a handle on? I was thinking about maritime classes/powers, things like that. This will be a pirate/trading world, something like a fantasy British empire, where many of the big battles will be naval rather than hand-to-hand...