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Thread: Interesting Technique for Hex Maps

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  1. #1

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    Quote Originally Posted by RPMiller View Post
    That is a very interesting technique... If you smoothed the height map hexes with a gradient you could get a more gradual effect as well, but it would require more work. Definitely a neat idea.
    Just blur it! That would smooth it quite well.

    (If anyone a a hex map, load it up here and I'll give it a go)

    -Rob A>

  2. #2
    Community Leader RPMiller's Avatar
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    Give this one a shot.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  3. #3

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    Best I could do (It was a pain because the map you attached isn't exactly hex).

    It is a quick and dirty heightfield that I generated by selecting by colour, expanding the selection by 6px then shrinking the selection by 5 px, then filling with a color.

    Different blurs of the height field produce different results.

    Ideally, the mosaic filter (with a hex tile should work, but I just couldn't get it to line up with the image...


    -Rob A>
    Last edited by RobA; 04-27-2010 at 02:52 PM.

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    Community Leader RPMiller's Avatar
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    Neat! That was a map that someone posted at the RPTools forums for use with MapTool.

    I'll be sure to direct them over here to show them what you've done.
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  6. #6

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    To get rid of the stuff in the middle of the cells (mountian symbold, plains symbols, etc)

    -Rob A>

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    Very cool! I love what you did with the map, I hadn't ever thought about anything like that. Sort of reminds me of HeroScape.

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    Community Leader RPMiller's Avatar
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    Welcome Hawke! Hawke is from the MapTool forums and the creator of that hex map in case anyone is wondering.

    You play HeroScape? HeroScape is big fun. I own pretty much everything for it. Although this latest Wave has been difficult to find.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

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