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Thread: The Valley

  1. #21
    Professional Artist Facebook Connected Coyotemax's Avatar
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    Well, 60px=1mile means the river is averaging a half mile wide.

    that might be a bit much for some, but then again it seems pretty normal to me - I live along the Niagara river.. I would say it seems pretty reasonable from that perspective

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  2. #22
    Guild Artisan LonewandererD's Avatar
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    Okay, the scale I'll have to figure a more appropriate scale later on. Right now I have 5 forest samples I would like to get some opinions. Number 1 i've used on my other maps, 2 is two layers of photoshop drybrushes, 3 is another brush i would normally be used to soften up number 1, 4 is a brush i used on my city map and 5 is another photoshop brush. Personally I think number 2 and 3 are more appropriate for this style and scale but I'm still undecided.

    -D-
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    People come and people go. I walk amongst them, I see their faces; but none see mine. I pass them in the streets but nary a glance is spared my way, for what interest would they have in a Wanderer? Not of this world... Forever Alone... Forever Wandering... LoneWandererD...

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  3. #23
    Community Leader mearrin69's Avatar
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    I'm liking #3 the best.
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  4. #24

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    Ditto, I like #3 the best (for your map's scale). I think that your map look really good so far.
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  5. #25
    Community Leader Facebook Connected Ascension's Avatar
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    I go with 4...the bevel isn't obnoxious, there's some nice scatter around the edges, and the river can still be seen.
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  6. #26
    Guild Artisan LonewandererD's Avatar
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    The river is covered up in this one becuase I was just testing scatter, when I do it for real the trees over the rivers will be deleted. The main problem with the forests 'm having is getting a good voering without overpowering the rest of the terrain. I'm playing with the drop shadow so that even if it's scattered the forest still looks like it substantially covers the land; right now I'm having the most success with Forest Test 3 although I'll have to play with it more.

    -D-
    People come and people go. I walk amongst them, I see their faces; but none see mine. I pass them in the streets but nary a glance is spared my way, for what interest would they have in a Wanderer? Not of this world... Forever Alone... Forever Wandering... LoneWandererD...

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  7. #27
    Guild Artisan landorl's Avatar
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    I like #3 a lot!

  8. #28
    Guild Artisan LonewandererD's Avatar
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    So, using test 3, I've started to put down forests, still a while to go before I get their placement excatly right. Also cleaned up the rivers a little more.

    -D-
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Name:	The Valley.jpg 
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    People come and people go. I walk amongst them, I see their faces; but none see mine. I pass them in the streets but nary a glance is spared my way, for what interest would they have in a Wanderer? Not of this world... Forever Alone... Forever Wandering... LoneWandererD...

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  9. #29
    Guild Expert Ramah's Avatar
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    What is it that you do that makes your rivers always seem to bubble up over the land? Hehe. I looked at one of your earlier images and I thought you had fixed it for this map but on this latest update the bubbling is back.

    Anyhoos, I really love how you've got the erosion on the hills and mountains. Looks really cool.

    The one thing I don't like about this (other than your bubbling rivers which may just be a fault with how I am viewing them) is the texture you used on your mountains. This seems to be the texture that Pasis uses in his tutorial and to me it just doesn't seem to fit in this verdant land you have. Those mountains look like they belong in a parched landscape, not somewhere so lush.
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  10. #30
    Professional Artist Facebook Connected Coyotemax's Avatar
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    That's starting to look rather nice!

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