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Thread: [Award Winner] Realistic Land/Mountain Texture Made Easy

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  1. #1
    Guild Journeyer
    Join Date
    Jul 2008
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    Toronto, Canada
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    cool stuff. looking great, Flawedspirit

    just a suggestion, but perhaps putting it into wilbur next to get realistic errosion and rivers?

    Sifaus: try using a height gradient as a layer mask? I used one in one of my maps turned out nicely - here's a tutorial I just found that may help

    for colours, perhaps work out what part of a planet your map is on? on the equator or near a pole will be a a starting point.

  2. #2
    Guild Adept Troedel's Avatar
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    Dec 2009
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    Germany
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    greetings everyone,

    i liked the suggestion of jezelf and importet the heightmap created with clouds and difference clouds into wilbur and erroded the mountains ( tutorials 1 and 4 on the wilbur homepage ). I reimported the hightmap and colored it with the wilbur shading colors. the combination of clouds and difference clouds leads to circle shaped formations wich are not easy to get rid off. I will go on with the map I´ve created and work on it.
    Last edited by Troedel; 10-27-2010 at 05:14 PM. Reason: wrong place for own work...

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