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  1. #1
    Guild Journeyer gilgamec's Avatar
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    Default Procedural mapping style experiments

    I've been experimenting recently with recreating various map styles with my procedural techniques. The first style I've attempted is from a 1914 Hammond atlas:
    jamaicaCropped..png
    It was a cheap atlas, and it shows; registration is pretty iffy, there are ink blobs and stripped characters (there's supposed to be a dot in the middle of the "capital" star for Kingston, for example), and the label placement is pretty sloppy. Still, it's a fairly simple map, so a good first attempt.
    First off, I grabbed geodata of Jamaica's coastline, cities, roads, and rivers; these are from different datasets, so they don't quite mesh up, but the effect is there:
    jamaica01..png
    The first thing I do is place the city circles; coastal cities are placed so the circles osculate the coastline (except for the capital). This is easy to do procedurally; just find the closest point on the coastline and move the circle towards or away from it:
    jamaica02..png

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    Guild Journeyer gilgamec's Avatar
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    Next are the mountains. The original map uses crescents of short strokes to show the general "downhill" shape of Jamaica's ridge of mountains, and its highest peak (Blue Mountain). With geodata, we can grab this too:
    jamaica03..png
    We place overlapping crescents along the ridgeline:
    jamaica04..png
    and stroke them:
    jamaica05..png
    This still looks pretty mechanical, though. We can improve the look a lot by adding just a little bit of randomness; it looks like the strokes on the original map were hand-engraved, so this isn't a stretch:
    jamaica06..png

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    Guild Journeyer gilgamec's Avatar
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    Rivers and roads are next. Again, we can use our geodata to place them. The lines in the original map seem to be mere approximations; the actual road network is slightly different, and I can't find the north-eastern river in my river system data. (Or perhaps the roads have changed and the river dried up in the last century. Hard to say.) At any rate, the roads and rivers shown on the original map are:
    jamaica07..png
    We will want to smooth them out. At this point, we have to slightly change the north-eastern road; in actuality, it seems to be a coastal road, but it has to be drawn a little bit inland (or it'lll overlap the coast).
    jamaica08..png
    We add back in the mountains and change the line widths to match the original map:
    jamaica09..png

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    Guild Journeyer gilgamec's Avatar
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    We can now try to get the colors and fills right. The atlas is a century old, and the paper is a little yellowed; at the same time, the inks aren't the deepest black. In addition, the fills (blue sea, pink land) have to be added.
    jamaica10..png
    Finally, we add the rest: the sea routes and labels.
    jamaica11..png
    Compare to the original map:
    jamaicaCropped..png
    The colors are a little off; it looks like the inks have faded (or were never too dark to begin with). The font doesn't quite match (I used New Century Schoolbook, which is a good but not perfect match to Edwardian and late Victorian map typefaces). But even beside these two things, there's still something missing; a certain fuzziness, perhaps?

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    Guild Artisan su_liam's Avatar
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    Well, in the original, the text was distressed to the point that, at least in thumbnail, you look like you have Port Autonio and St. Anus Bay. I really like the Anns/Anus thing. That, sadly is how I am...

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    Community Leader Facebook Connected tilt's Avatar
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    I don't think you're wrong about the fuzzyness, new map compared to old map - it would of course be contrasting. Also I feel your ocean lines are very opaque, they could use some dampening as right now it seems like they are fighting with the land for attention
    But the big difference is the faded vs non-faded look. But good work - very nice ... I'll just toss a rep in your direction
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    Guild Journeyer gilgamec's Avatar
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    Well, I've fixed the colours; they're about as close as I can make them. It's still a matter of fuzziness, though, and the brutalized font. (St. Anus Bay, indeed.) Still, it's a nice style, if not especially ornate. I may use it on a bigger map at some later time. My next project in this thread, though, will be another atlas style.
    jamaica12..png
    jamaicaCropped..png

  8. #8

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    I'm fascinated by this project - and impressed. There's something comfortable and familiar about the map and your recreation.

  9. #9

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    What an utterly cool project. Rep on the way! I'm not sure why its so difficult to reproduce the colours...wouldn't a straight colour picker (say 3X3 average) in photoshop do it? To get the bleed on the lettering it might with worth trying an outer glow layer style using black / multiply / low opacity....might help?

  10. #10
    Guild Artisan su_liam's Avatar
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    For the faded look, you might add a white layer below your artwork and then reduce the opacity of your artwork till it looks properly faded. That's in photoshop, you should be able to do something similar in illustrator. I'd check, but I'm booted up in windows ("This is your brain. This is your brain on windows.") and all my adobe apps are on mac.

    I have an idea and a couple tuts for distressed text. My idea is to duplicate your text layer, rasterize it and apply Filter>Brush Strokes>Spatter. I'd suggest a very light, blurred spatter. Because the prototype seems fairly hard-edged, just messy, I'd probably apply a threshold to the result.

    In other news, tutorials:
    For Photoshop
    A nice video for Frustrator
    A texty tut for 'strator

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