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  1. #1
    Guild Novice Keedo's Avatar
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    I have already tweaked the coast a little bit, making it less smooth, and I will most likely continue to tweak it as I add more to the map. The city will take up most of the land as well as the coastline when it is finished. I figure the location for the city would have been chosen carefully. Since fishing and trade were major aspects of the city when it was founded, the people would most likely have chosen a coastal area with few navigational hazards such as jagged coastlines and small islands. Small islands would most likely mean shallower water, increasing the chances of large trading vessels running aground on sand bars and coral reefs. I will be posting an updated version of the map later tonight.

  2. #2
    Guild Novice Keedo's Avatar
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    OK, here's a slight update to my map. I added the 4 islands to the mouth of the river, tweaked the coastline a little, made a basic city wall, the two harbors, and added a little lake where the river enters the city. Now that I look at it, the wall looks sorta like a short fat bird. Hmmm.
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    Last edited by Keedo; 11-08-2007 at 11:54 PM.

  3. #3
    Guild Novice Keedo's Avatar
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    Here is another small update to my map. I extended the walls to cover more of the map. It didn't feel large enough. It still feels a bit smaller than I want, but as I add details, I'm sure that will change. I also added a bunch of guard towers to the walls and added gates where I intend the roads to be. In addition, I added the stone and wooden bridges to the islands, and tweaked the coastline a little more.
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  4. #4
    Guild Novice Keedo's Avatar
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    Here's a slightly larger update to my map. This one is noticeably different. I was basically happy with the coastline and city wall, so I started playing with the water and land textures a bit. The water texture I made with GIMP using RobA's tutorials as a guide. I'm not entirely happy with it, but it is definitely better than the basic blues I had before. For the land, I simply made a copy of the coastline, moved all of the copy's nodes inward, changed the colors, and then blurred both coastlines to create a beach effect. Obviously, I have not done this to the islands yet, though I did blur their shores a bit. Let me know what you think.
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  5. #5

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    Have you seen this thread on a canal city I started using Inkscape?

    I can zip up what I have and attach it if you want to see how I approached things...

    -Rob A>

  6. #6
    Guild Novice Keedo's Avatar
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    Thanks. I checked out the thread, and it's given me some ideas (especially for how I'll handle the harbors). You don't have to zip it up though. I prefer the trial and error approach. Though I definitely appreciate advice and suggestions. Your tutorials have helped me out immensely.

    Here's my latest update. I added another layer of color to the coastline so that the shores of the river wouldn't look so "beachy". Also did some work on the terrain colors of the islands. I am not putting too much detail to the terrain just yet since the buildings will cover most of it up eventually. Also added roads to the islands and added a little forest made of Dridon's trees to the uppermost island. I'll probably tweak the forest some once I start adding buildings. In addition, I made the stone bridges and their guard towers larger so they'd be more noticeable.
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  7. #7

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    The interior glow on the land looks quite nice. You may want to consider doing something similar in the sea to indicate shallower water, keeping in mind that those are deep-water harbours, of course.

    I'm liking the seawalls, too; very nice touch. I am thinking there ought to be a lighthouse in or near this city.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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