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Thread: TreeThing

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  1. #1
    Guild Expert Ramah's Avatar
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    Still quick brushes but a few more now in the mix - 18 in total I think. Other than "brush weighting" the program doesn't yet try to be clever about placements so that (in conjunction with the limited brushes) means there will be lots of places where brushes are repeated or so close to each other that it is obvious.

    Some improvement on the general positioning (this is one of three different placement algorithms) but currently only uses the shape of the template and difference in brush size to create randomness in positioning. No jitters or anything yet, and if my logic is correct I won't need jitters like TreeThing, rather it will just use variance in density.

    Anyway... here's the image:

    Click image for larger version. 

Name:	HillThing_Stages1.jpg 
Views:	261 
Size:	971.5 KB 
ID:	55792

    Onwards and upwards...

    Edit: Gah! I pasted the wrong final image into that larger one. Nevermind, it was made from the same template but had been regenerated into something I found a little less pleasing. That is why the outlines on the previous image do not match the final one. D'oh!
    Last edited by Ramah; 07-01-2013 at 03:57 PM.
    Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.


    My Cartographer's Guild maps: Finished Maps


    More maps viewable at my DeviantArt page: Ramah-Palmer DeviantArt

  2. #2
    Guild Expert Ramah's Avatar
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    Still using the same limited brushset...

    A mountain range with generated shadows yesterday.

    Click image for larger version. 

Name:	HillThing_Shadows1.jpg 
Views:	186 
Size:	632.5 KB 
ID:	56237
    Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.


    My Cartographer's Guild maps: Finished Maps


    More maps viewable at my DeviantArt page: Ramah-Palmer DeviantArt

  3. #3
    Guild Adept AntonioFrade's Avatar
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    Then Are you working on the HillThing?

    Quote Originally Posted by Ramah View Post
    Still quick brushes but a few more now in the mix - 18 in total I think. Other than "brush weighting" the program doesn't yet try to be clever about placements so that (in conjunction with the limited brushes) means there will be lots of places where brushes are repeated or so close to each other that it is obvious.

    Some improvement on the general positioning (this is one of three different placement algorithms) but currently only uses the shape of the template and difference in brush size to create randomness in positioning. No jitters or anything yet, and if my logic is correct I won't need jitters like TreeThing, rather it will just use variance in density.

    Anyway... here's the image:

    Click image for larger version. 

Name:	HillThing_Stages1.jpg 
Views:	261 
Size:	971.5 KB 
ID:	55792

    Onwards and upwards...

    Edit: Gah! I pasted the wrong final image into that larger one. Nevermind, it was made from the same template but had been regenerated into something I found a little less pleasing. That is why the outlines on the previous image do not match the final one. D'oh!

  4. #4
    Guild Expert Ramah's Avatar
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    Quote Originally Posted by AntonioFrade View Post
    Then Are you working on the HillThing?
    Yes, indeed I am.
    Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.


    My Cartographer's Guild maps: Finished Maps


    More maps viewable at my DeviantArt page: Ramah-Palmer DeviantArt

  5. #5
    Guild Adept AntonioFrade's Avatar
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    Quote Originally Posted by Ramah View Post
    Yes, indeed I am.
    That are really great news. Your WIP imagen look awesome.

    Also, your idea about a website seems quite good to me too.

  6. #6
    Guild Grand Master Azélor's Avatar
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    Thank for you program Ramah. I used it with custom trees and here's the result so far.

    Attachment 56391

    This is only a portion of the trees I have avaible but I still need to improve them a bit in order to have more homogeneity.

    Attachment 56392

    creating snowy forest

    Pictures removed because I did not own the rights.

    but I might have problems with the last one...
    Last edited by Azélor; 03-03-2015 at 07:14 PM.

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  8. #8
    Guild Expert Ramah's Avatar
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    Hey Azelor, glad you are liking the program and thanks for showing what you're doing with it. Loving your snowy brushes.
    Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.


    My Cartographer's Guild maps: Finished Maps


    More maps viewable at my DeviantArt page: Ramah-Palmer DeviantArt

  9. #9
    Guild Grand Master Azélor's Avatar
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    To share my trees well... they are based on images I found on the iinternet because I am a really bad drawer. Of course, most of the time I remade the tree using the 3 layers, so it's not really the same tree anymore. It's heavily inspired but don't really look the same in the end.

  10. #10

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    This program is really quite amazing!

    Thank you for sharing this, Ramah. Also, please check your PMs

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