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Thread: TreeThing

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  1. #1

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    I just discovered this thread - wow this looks awesome (bothe TreeThings and HillThing) I will be playing with these in a little while. Thanks for sharing your time and talent.

  2. #2
    Guild Novice
    Join Date
    Nov 2009
    Location
    São Paulo, Brazil
    Posts
    21

    Default

    Hi, Ramah.

    I`ve been using TreeThing for quite some time, and would like to make some additions to the source code. Namely, I`d like to add an option to have TreeThing change the poarsity of plotted elements according to the PNG mask's transparency, and I`d also like to add an option to the brush rescaling which would allow the app to be used for Mountains as well as trees more seamlessly.

    Could I interest you in putting TreeThing in a GIThub, or in sharing the source code with the community?

    Thanks,

    D.

  3. #3

    Default

    Quote Originally Posted by D1060 View Post
    Hi, Ramah.

    I`ve been using TreeThing for quite some time, and would like to make some additions to the source code. Namely, I`d like to add an option to have TreeThing change the poarsity of plotted elements according to the PNG mask's transparency, and I`d also like to add an option to the brush rescaling which would allow the app to be used for Mountains as well as trees more seamlessly.

    Could I interest you in putting TreeThing in a GIThub, or in sharing the source code with the community?

    Thanks,

    D.
    I'd like to second this. Ideally HillThing, TreeThing, etc. should all be shared. After all, we are supposed to be a "community" right? :-)

    Caveat: I wrote a paper called "The Success of Openness" about open-source development when I was an instructor at the University of Michigan, and am an open-source advocate.

  4. #4
    Guild Apprentice
    Join Date
    May 2009
    Location
    Norway
    Posts
    49

    Default

    As the original developer of TreeThing, I agree.
    Making it open source allows for others to add new features, improve already existing features, and clean up the code.

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