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Thread: Yet Another Town Generator (3D)

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  1. #1
    Community Leader mearrin69's Avatar
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    I had glanced at this before but just took the time to explore the site. This is something I'll play with for many hours when it's done! In the meantime it looks like you need building models? I don't have a lot of time at the moment and can't really commit to helping...but if you'd post specs (model format, poly limit, size, image map size, etc.) and a list of stuff you want I'd be willing to try to put a few together as I have time.
    M

  2. #2

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    I spent a good deal of time looking at programming a GUI. I fear it'd be too hard for me to learn in time to be any use. Though I am trying to conceive of ideas of a gui layout to make it user friendly. What I may do is try a website with mouseover images that would serve as a reference for the program.


    One other thing I thought of with this is the possibility of modern cities too. Allowing buildings to be upwards of 50+ stories tall. Though with the building modifier set as a 1 for the tall structures.

    A couple of cool random generation features would be
    Building upper stories limit, with an average structure height. This way it could generate a good spread. Couple that with the road "quality" The larger structures could congregate around those, giving it a real city feel. (Though I am a huge fantasy fan, the city gen would be an awesome additional feature.)

    The road generation of the map could be a huge key on the "vegetation" "Quality" of roads would be an inverse ratio for adding in vegetation. Default for the "walls" would also prevent them from generating vegetation near them.


    I hope you don't mind my brainstorming on this project, it is far more worthy of encouragement than many things I've seen.

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