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Thread: The Ol' City

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    Hi lisze. It was all done in vector, but in Drawplus, not inkscape. Here's what I did:

    1. Draw the roads as lines.
    2. Converted lines into objects and merged them into a single object (call the result 'road object'). You could just autotrace your raster roads (I'm pretty sure Inkscape (IS) has an autotrace plug-in).
    3. Gave the road object a white fill and black line.
    Road Shape in Monketon
    I went to Open Street Maps, downloaded an svg file of London and deleted everything except the roads, and made my road object of that. Then it was just a case of putting the roads over a background gray fill of the whole of monketon and subtracting the road shape. This leaves the buildings which I coloured gray and gave a a black outline to. It means each building is a separate object which gives you some flexibility about using different colours for different types of buildings etc. (although I didn't do that in this map).

    For the house style in South Mondine and Central Jaz.

    4. Copy the road shape, pasted on a new layer and used 'line styles' to add the buildings. I don't know what the equivalent in IS is, but it's a function which acts a bit like a spray brush where you can load a number of elements into the brush and it puts them along a line you draw. The elements were house shapes from a free programme called 'context free'. Another member of the site wrote the code to get it to produce house shapes. See this thread.
    5. So by using the linestyle function on the copy road shape I got it to add the houses, but each house is a separate vector object. I then merged all the vector house shapes and gave them a gray fill and a black line.

    For the city blocks
    These were just flat gray behind the road object

    For the 'ruined house effect in Mangar'
    This was a nightmare to do, but it was based on the above principles with lots of fiddling. I've forgot how I got there as there was so much reworking.

    Hope that kind of helps (or at least gives you a few ideas). I had to deal with a lot of crashes when merging buildings (best to to do it a few at a time).

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