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Thread: darrenkitlor's Abeir-Toril Map - Forgotten Realms

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  1. #1

    Default Great work

    Hello man! This is old, but your toril map make me decide to enter the guild! Thank you. I am running a D&D campaign, and for the first time I am using the Forgotten Realms. Your work is very usefull to me.

  2. #2
    Guild Member tovette's Avatar
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    Default

    That looks great so far!

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    Default

    I believe they've all been named, one of them is Anchorome (or something like that - not sure which one it is), though 4th edition really screws things up.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #4
    Guild Novice Facebook Connected darren_kitlor's Avatar
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    Wip Big Changes / Fixes

    Big Changes/Fixes:
    I'm creating both a 3rd Ed. and 4th Ed. map. Fortunately, I'm using Photoshop's PSB format (as I broke the 2 GB filesize early on). This allows me to create a separate layer group when I need to start working on 4th edition's carnage (4th edition really just said "f' it" to the Realms by putting a good portion of my map underwater).

    Continents:
    • Anchorome (North of Maztica, connected as far as Realms lore says)
    • Faerūn (what most of us are familiar with)
    • Kara-Tur (east of Faerun; analogous to Asia)
    • Katashaka (landmass south of Maztica)
    • Osse (huge continent SE of both Kara-Tur and Zakhara)
    • Zakhara (SE of Faerūn; Al-Qadim / "Arabian Nights" setting)


    Big Fix:
    The planet Abeir-Toril was cleaved in two by Ao. Toril is the world we're familiar with via Baldur's Gate, Icewind Dale, and all the 2nd/3rd edition Settings. Abeir is seen more in Spelljammer.
    Last edited by darren_kitlor; 08-25-2010 at 11:01 AM.

  5. #5
    Guild Novice Facebook Connected darren_kitlor's Avatar
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    Default Mega Coloring Update

    Updated:
    • Add true sea coloring (hand-brushed using three layers to convey depth subtly)
    • Improved land coloring/texturing (heavily hand-brushed - each geographic type is a separate layer)
    • Fixed misspelling of Faerūn


    To-Do:
    • Improve Coastlines and Sea of Swords Islands (they have irregular coast upon close inspection)
    • Improve coloring and texturing (deserts need the most love)
    • Add snow and grasslands coloring/texture layers


    Sneak Peek:
    16.(6)% Zoom (very detailed but you can see the flaws in the islands quite clearly - it's a tedious but easy fix though):

    Click image for larger version. 

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    Last edited by darren_kitlor; 08-26-2010 at 03:40 PM.

  6. #6
    Guild Novice Facebook Connected darren_kitlor's Avatar
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    Help Snowfall/Cloud Testing

    Snowfall / Cloud Test Image
    It's really quite challenging but this will greatly enhance the realistic feel of the map (I can disable the clouds and snowfall via layers for a more readable/political map experience).

    I'd really like some feedback - is this a critical hit or fail?

    Click image for larger version. 

Name:	TorilMapCloudTest.jpg 
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  7. #7
    Guild Member Facebook Connected Big Mac's Avatar
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    Default

    Quote Originally Posted by darren_kitlor View Post
    Abeir is seen more in Spelljammer.
    I'm a big fan of Spelljammer and have no recollection of seeing Abeir in any SJ source. As far as I know, the only information about it comes from the 4e FRCG. I think there is someone, somewhere, making a world out of the bits of Toril that got "lost" and filling in the details with Abeir-like stuff. But I can't recall exactly where they were.

    Quote Originally Posted by darren_kitlor View Post
    Snowfall / Cloud Test Image
    It's really quite challenging but this will greatly enhance the realistic feel of the map (I can disable the clouds and snowfall via layers for a more readable/political map experience).

    I'd really like some feedback - is this a critical hit or fail?
    I'm with Ascension and Steel General over the cloud layer. If you wrapped this into a sphere (sans your top and bottom boarders) and gave it to Silverblade's Suitcase for inclusing in a 3D space picture, the cloud layer would be great. But as it is, it just gets in the way of surface details.

    That aside, I think this is one of the most attractive maps of Toril I've ever seen. But you might want to check your sources on Osse, as I've seen other maps that have gigantic lines (like the Nasca Lines). I believe the lines are supposed to be big enough to be visible from space.

    So far I've not found anyone who knows why the lines are there, but they generate interest in the Spelljammer community.
    Last edited by Big Mac; 10-17-2010 at 06:06 PM.
    David "Big Mac" Shepheard
    New to cartography and seeking advice - eventual goal to make a large number of maps for the many worlds of the Spelljammer Campaign Setting

  8. #8

    Default

    Yeah, in 1E-3E the world is called Abeir-toril because it's just Auld Wyrmish (the most ancient language still used on the planet) for 'Cradle of Life'. 4E rather ridiculously retconned this as that the one world of Abeir-toril was long ago split into two worlds coexisting in different dimensions at the same point, Abeir and Toril, and the Spellplague (the highly controversial 'Realms-shaking event' between 3E and 4E) saw the two worlds smashed back together resulting in lots of magical craziness such as Maztica exploding and being replaced by a new continent called 'Returned Abeir' (the current Realms writers have issues coming up with new names that don't suck).

    In my Realms campaign, the Spellplague never has and never will take place and Maztica is still there

  9. #9
    Guild Member Facebook Connected Big Mac's Avatar
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    Default

    Quote Originally Posted by Werthead View Post
    Yeah, in 1E-3E the world is called Abeir-toril because it's just Auld Wyrmish (the most ancient language still used on the planet) for 'Cradle of Life'. 4E rather ridiculously retconned this as that the one world of Abeir-toril was long ago split into two worlds coexisting in different dimensions at the same point, Abeir and Toril, and the Spellplague (the highly controversial 'Realms-shaking event' between 3E and 4E) saw the two worlds smashed back together resulting in lots of magical craziness such as Maztica exploding and being replaced by a new continent called 'Returned Abeir' (the current Realms writers have issues coming up with new names that don't suck).

    In my Realms campaign, the Spellplague never has and never will take place and Maztica is still there
    I like Maztica (and some of the other FR sub-settings) too much to move onto the 4e world. But I have heard a couple of people talking about getting the bits that were lost during the Spellplague, putting them onto a new map, and then filling up the rest of the world with stuff similar to Returned Abeir (to create an Abeir that contains all the bits of Toril that vanished). That seems like an interesting mapping project.

    But if someone ever did that, I think I would like to see them put Returned Abeir back onto the world Abeir and then use the pre-Spellplage Abeir as an alternative world to Toril (during a campaign set during the 3e or earlier version of Forgotten Realms). A project like that would be the thing that would be most likely to get me to buy the Forgotten Realms Campaign Guide. If I had a fan map like that, I could use it alongside Maztica.
    David "Big Mac" Shepheard
    New to cartography and seeking advice - eventual goal to make a large number of maps for the many worlds of the Spelljammer Campaign Setting

  10. #10

    Default

    I'm so new at this, and have so much to learn (albeit a labor of love), I would never presume to comment on your mapping skills. I speak only from the position of "playable practicality". Unless this awesome map is destined to be a wall hanging decoration (which it easily could be!) I would disable the clouds but keep the "snowfall". It has been my hard won but happy experience to note that game maps are tangible things, made to be folded, "rolled"on, and written on - and towards this end sometimes less is more, so to speak. Good games require good maps, but great ones require customization to some degree. This customization is often (usually?) done in little bits, by hand, over time. I cherish most fondly my oldest maps that are covered with years of "character" by my own hand and that of my players - 3+ generations worth! Having said all that, I would personally keep two copies of this map. One with clouds to "hang", and the other without to "use". In short EXCELLENT work, and I would love to see more.

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