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Thread: gw::TerraNoise - Awesome Terrain Noise Generator

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  1. #1

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    Still no joy . I'll try emailing the author. In my explorations for an answer I found another ground terrain generator, Gugila, here

    The full version is expensive at $180, but there is a free lite version. The only problem is that you need either 3d max or autodesk for it to work.

    Ravs

  2. #2

  3. #3

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    I've got Wilbur which came with Fractal Terrains, but I kind of liked the ability to create textures. I must actually start a new map rather than fiddling with every new bit of shiny software that comes along!

  4. #4

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    Quote Originally Posted by ravells View Post
    but I kind of liked the ability to create textures.
    Maybe I don't understand that this TerraNoise program does then. (I have not tried it).

    I though it just let you build heightmaps using a variety of noise function, and perform (mathematical) filtering on them...

    -Rob A>

  5. #5

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    Yes, it does. Sorry I meant heightmaps, not textures (although a side effect of it is that you can create textures as well). As far as I know, Wilbur doesn't create heightmaps using noise functions (although Bryce does). Not to worry I have so much other stuff to occupy me at the moment!

  6. #6

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    Quote Originally Posted by ravells View Post
    Yes, it does. Sorry I meant heightmaps, not textures (although a side effect of it is that you can create textures as well). As far as I know, Wilbur doesn't create heightmaps using noise functions (although Bryce does). Not to worry I have so much other stuff to occupy me at the moment!
    Ah! That is where the confusion came in.

    Actually, it will! Here is a link http://www.ridgenet.net/~jslayton/cshelf/index.html

    That shows how to used ridged multifractals to generate a "random" globe and apply mathematical functions to create continental shelves!

    -Rob A>

  7. #7

  8. #8
    Guild Applicant
    Join Date
    Sep 2010
    Location
    Ansbach
    Posts
    1

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    It looks good.

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