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Thread: An attempt at mapping using economics.

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  1. #13
    Administrator Redrobes's Avatar
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    I have some more anims to post as I was working on it again last night. This time tho ill give you some links instead of attaching a zip as they are about 2Mb to 4Mb each.

    This time I debugged it and optimized it a bit more to handle more than one person. So this is another anim for 1 person with the new code and then same code but with 3 and then 10 people in it. This time however they have all been speeded up 10x so you get a frame for ever 10 turns. Its now generating the data faster at about 1000 turns per sec but if I have to set it to export the image each frame its a lot slower at about 10 per sec. Still, speed is not looking like an issue now.

    A couple more things. I have marked squares that are owned in a red border. So you can see which ones people have reserved. Sometimes they pay attention to reserved things and sometimes not. Its based on the actual transaction being done. I have set the bashing up rock to aggregate as being an item which is now owned so that they all need to go to a different heap and do their own work now.

    Anim4a
    Anim4b
    Anim4c

    Its interesting that they seem to generally clump the houses together but thats not been programmed in at this point tho I will be adding code so that its cheaper to expand an existing house rather than build a new one. Also they are still not following pre-trodden paths yet.
    Last edited by Redrobes; 09-20-2010 at 09:44 AM.

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