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Thread: Map tiles for cyberpunk game

  1. #1

    Default Map tiles for cyberpunk game

    Type [paid taken]

    I will pay up to 100$ for my request. Preferred payment method is Paypal or bank account to bank account transaction.

    Time Constraints

    I would like to have an artist interested in this as soon as possible and then I will give that artist as much time as he needs to finish.

    Style

    I have no requirements for style, besides that it should be adequate for Cyberpunk type game. I do have some restrictions from technical point of view.

    Individual tiles should be in .png format and have 64x64 or 32x32 pixel dimensions. I would like them to be divided into groups like "Slums", "downtown", "suburbs"and “corporate sectors" but this I would be glad to negotiate with the artist

    Quality/Size

    I am new to this forum and to this cartographic world so I don't know what to expect in terms of quality. So I will leave that to the Artist to decide.

    Copyright

    I will leave copyright in the hands of the artist and will use map tiles only for my own private cyberpunk game sessions.



    here is an example made by me with tiles 28x28 pixels
    Last edited by Jahith; 09-26-2010 at 10:35 AM.

  2. #2

    Default

    I have refined my Request hopfully someone will be interrested in it ^_^

  3. #3
    Guild Expert Ramah's Avatar
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    Not sure about the paying more than the standard customer part you wrote there. :S

    Most people here are not professional by the way and do this merely for fun and as a hobby. They aren't business people.

    Anyway, you are not being ignored. Your particular request is a little more specialised than most map requests on here and so it rules out many prospective artists. Me for instance. I've never created map tiles before and although I have no doubt I would be able to do it, I wouldn't even contemplate taking on a commission like this without having practiced and having work I could show first. I'm sure many others on here are the same.

    And that being the case, it isn't usual for those who won't take on a commission to actually post and say they won't do. That's just cluttering up a thread for no reason. So therefore, you aren't being ignored by those people, just respectfully left with a clean thread.

    Why don't you try looking for examples in the relative forums that are close to what you have in mind and then contacting those artists by PM. You need to post a few more times first before you can PM people due to anti-spam reasons.

    Good luck in finding an artist.
    Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.


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  4. #4
    Community Leader mearrin69's Avatar
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    Agree with Ramah on this. It's a pretty specialized request and it's an area of mapping that sees the least attention around here. I looked at your request when you made it and realized it wasn't for me so didn't post a response. If you take a look you'll see that this thread has had more than 200 views. Unless that's all you checking back I'm assuming it has been seen by a lot of cartographers that haven't had the time or talent or have been otherwise engaged. I can sympathize with your feeling ignored...but the tone of your last post is unlikely to improve the situation. Suggest taking Ramah's advise: find an artist you think could pull off your project and send him or her a PM. Good luck with it!
    M

  5. #5

    Default

    THANK YOU I was waiting for that kind of comment. Now I at least know I am not being igored and can wait longer.

    Why don't you try it at least ^_^ now I know you are interrested so I can wait as much as I need.
    This the example I gave in my first post I created after an hour of playing with photoshop and 1pixel pencil and I have no talent and no artistic sence and yet you can make unterground garage or streets with different kinds of roads out of it look
    http://img816.imageshack.us/img816/6605/cyberpunk.png


    About the avrage customer payment: I took 200 random threads from this part of the forum and took avrage payment (that was including free or [not paid] requests) and I came up with 89.887

    As for leaving thread clean: yes I took that under consideration but then I thought you guys have here a PM system I just didnt know I had it blocked

  6. #6
    Guild Expert Ramah's Avatar
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    If you like, I could take a crack at doing one but as I say, I've had no experience doing this kind of thing before. Still, might be an interesting challenge.

    If you make another post on the forum I can PM you my contact info so we can talk more about it. I can try doing one or two tiles and see how they come out and how long they take me.

    In the mean time though, if you get an offer from someone with previous form in doing mapping tiles then I'd take them up on it.
    Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.


    My Cartographer's Guild maps: Finished Maps


    More maps viewable at my DeviantArt page: Ramah-Palmer DeviantArt

  7. #7

    Default

    that is really awsome thank you very much
    (and that is my post that allows me to get PM's from you that's awsome and really positive thing^_^)

  8. #8
    Community Leader mearrin69's Avatar
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    You really only want these tiles to be 64x64? What are they for? A videogame?

  9. #9
    Community Leader Jaxilon's Avatar
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    I read this over myself when you first posted it and while I was interested I'm worse off than Ramah. I have never done tiles like that AND I'm only just getting started in doing commissions.

    While I can probably draw anything I have to draw my confidence isn't mile high for something I've never attempted. (I know, I really should believe in myself more but you know how it is...)

    You mention wanting tiles for at least 4 different settings. In my mind, creating tiles for buildings could never end because they are always different. Also, building tiles take some thought in how to make pieces fit together from any direction. There are only a couple around here that I know of who have done this. Most of us paint a map from an overall picture in our mind or inspired from something else. I doubt we spend much time thinking, 'oh hey, if I make this piece of concrete equal on all sides I can tile it out to fill the entire sidewalk'. That's kind of more like being an assembly line artist than a map maker. So in that you are looking for a certain way of thinking (ie. Someone who just wants to make a pretty map isn't going to want to do this.)

    So, I too would like to say sorry for not posting anything before but it seemed to me like a really big project that I was unsure about attempting.

    Also, if you think about wanting 4 different areas ("Slums", "downtown", "suburbs"and “corporate sectors" ) - and if these were just say battlemaps - that would be 4 maps for 100 bucks or 25 each. Making tiles to create those 4 maps in an endless variety is going to take a lot more work in my opinion. It is a worthy project and would be great to see once it's done. I would even be interested in using it myself.

    The only one I remember off the top of my head who has done tiles for making a map is Torstan with his dungeon tiles project.

    I am interested in seeing how it's done if anyone does take this on and if nobody ever does, well, I might just have to see what I can do.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

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  10. #10

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    mearrin69:
    I'm also ok with 32x32

    as for the reason. I'm your typical IT nerd and I just like powers of 2 besides those size makes it easier for software like photoshop or corel to scale them up or down. So besides emotional value it is practical to make tiles that size

    And not a video game but OpenRPG it's software to make RPG over the net easier. so far I'm just scribbling my maps on whiteboard and they look like someone rubbed grass over MSPaint and this does not look good for the eye if you can imagine

    Jaxilon:
    You mention wanting tiles for at least 4 different settings. In my mind, creating tiles for buildings could never end because they are always different. Also, building tiles take some thought in how to make pieces fit together from any direction. There are only a couple around here that I know of who have done this. Most of us paint a map from an overall picture in our mind or inspired from something else. I doubt we spend much time thinking, 'oh hey, if I make this piece of concrete equal on all sides I can tile it out to fill the entire sidewalk'. That's kind of more like being an assembly line artist than a map maker. So in that you are looking for a certain way of thinking (ie. Someone who just wants to make a pretty map isn't going to want to do this.)
    First off map tiles are divided on how they react with each other floor tiles for example "floor tiles" need to connect from all 4 directions. "wall tiles" only from 2 directions. "object tiles" don't have to connect at all because they represent an object like a hole in the street, a car or dead body.

    Second yes indeed they do need some thought but on this forum I am surrounded by people who are not only talented but also intelligent and have a passion for what they are doing so I don't believe that will be a problem.

    Third I am more interested in encounter maps where my players will face off against cyber-psyhos or Solos that came for their lifes and not an overall map for entire city. I want to give my players accurate representation of environment they are fighting in and make it pleasant for the eye. To do that I have to be able to make new battlefields all the time so they don't fall into routine.

    Fourth. I don't agree with statement about "assembly line artist". We are all humans and we all stick to some patterns. Tiles are nothing else then quantified patterns that allow for flexible way of quickly generating maps. if you embrace patters and "Edit>>Define pattern..." tool in photoshop you can make large portions of your painting with putting only fraction amount of effort witch in turn will allow you to put more effort into making look more realistic.

    So, I too would like to say sorry for not posting anything before but it seemed to me like a really big project that I was unsure about attempting.
    Don't be sorry you just misunderstood my intentions and it's partially my fault for not explaining. My first step here was not to find artist that would do what I want but get an artist interested in this at all. if I get anyone to say "this is interesting but I don't know if I can do it" I at least have something to work with and take active action in this process. While when no one talks to me at all I can't do anything besides sitting on my butt and waiting fruitlessly.

    Also, if you think about wanting 4 different areas ("Slums", "downtown", "suburbs"and “corporate sectors" ) - and if these were just say battlemaps - that would be 4 maps for 100 bucks or 25 each. Making tiles to create those 4 maps in an endless variety is going to take a lot more work in my opinion. It is a worthy project and would be great to see once it's done. I would even be interested in using it myself.
    I'm glad that I provoked that thought ^_^ yes indeed if these were 4 battle maps I would pay 100$ for them and my friend could only play these 4 maps over and over again and this is not fun at all I sure you will agree with me on this one. I want to avoid this. I wan't my players and friends have as much fun out of this as possible and as far as I know only "Tile system" will allow me for that. Now working on tiles that are 32x32 pixels requres some thought but besides that it boils down to tiles that are called "fill" "edge" and "corner" and "reversed corner". If you have only two kinds of tiles for ex. "sidewalk" and "street" then you need one "fill" for both 4 "edges" 4 "corners" and 4 "reversed cornes" so thats grand total of 13 tiles and this is 80% of the encounter map. so in total there is less work but more thinking involved.

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