The rest of Neulan is allowed to be almost desert/desert areas, that would actually fit quite well with the storyline that I have in mind. And in regards to climate stability.. I suppose I could, how long would those cycles last though? The game I'm building is set in a slighty futuristic timeline, in a world thats economically and culturally collapsing, and that has been ravaged by the careless human race, so maybe an added aspect of sudden desertification or whatnot could add an interesting spin.

But I'll take a look at that wind tutorial then, I'm willing to do anything to get this to work.