CHOOSING COLORS

For now I will be using CC3's default 256 color palette. The color scheme I have chosen is a close aproximation of the colors on a UM1 map. Later on I hope to get a really good scan of one of my UM1 maps and extract the exact colors from it, then create a custom palette in CC3 with this info.

Here are the colors I am using followed by the CC3 palette number and any notes as to what they will be used for:

Black 0 (walls, symbols)
White 15 (symbols)
Red 2 (directional arrows up & down)
Pale Yellow 140 (dungeon floor)
Pale Orange 152 (core room)
Yellow 4 (area of interest)
Green 1 (teleport area)
Medium Blue 74 (water)
Gray 18 (elevated area, Skullport style building)
Dark Gray 14 (square grid lines)