Quote Originally Posted by Jaxilon View Post
That sounds like it will be fun. Now if only there was a way to move it so they players couldn't tell.
Assuming you don't mind letting them know 'something' is up, use chambers as distinct, unordered units. The player has to 'map' things in their own head, and you use a key map to tell them where they end up as they go through a door.

I came up with this idea as a 5 room unordered 'maze' with portals. However unlike your traditional portal that links two places, the portals were one way only, and the portal you saw when you 'stepped out' of one is actually a different portal, that may or may not lead back to the same spot.

I've also have been toying around with a computer game idea of a shooter with variable gravity and just such portals, but portals can 'scale' you, or invert you. Portals would stretch from floor to ceiling, and you could walk through one and enter the same room, but walking on what had just been the 'ceiling', and all the while it would look like nothing had actually changed from your perspective, you just kept walking along the floor.