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Thread: The Grinning Goblin..Riverhewn's Local Watering Hole..

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  1. #1
    Guild Artisan geamon's Avatar
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    May 2009
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    Bronx, NY
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    I see a lot of little things you can tweak. First off your layers organization can use a little shuffling and objects can be moved a bit. For example the bar on top of the room is on a layer above the wall which isn't translating very well for height, Lanterns on bottom part of room are not directly fixated to the wall and the lanterns should be a layer bellow the wall for accuracy as well. There is a clear edge that you can see from the lanterns which creates a box around them also may wanna take a look at removing that. The dirt/sand edging that leads from the road to the walls looks very odd because I can tell you used the freehand tool. If you're using GIMP I can throw up a small tut for you on how to blend textures together for this sorta thing. Also the door looks odd due to a section of it being not visible and masking behind the door on the inside of the tavern creates a weird semi translucent white section. Only other thing I can comment is all tables are the same, you can add variety to this. If it's a .png you used to can easily mirror the lower half of the tables to the top to clear them of any objects and then are free to customize whats located on top of them. Also you can change the orientation of the tables to provide even further diversity. I'm not sure if the fireplace/hearth is meant to be asymmetric. Those are things I see that can keep you busy on making it better.

    Here's two links of object based databases I found for fantasy mapping feel free to use them.

    Source 1

    Source 2
    Last edited by geamon; 09-27-2010 at 08:12 PM.
    Cheers, Julien

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