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Thread: City Improvements Needed

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  1. #11
    Guild Artisan Aval Penworth's Avatar
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    Jan 2010
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    Melbourne Australia
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    Quote Originally Posted by NeonKnight View Post
    I like it, but....there is an issue with using the same pattern of buildings as geomorphs over and over.

    As can be seen in the attached image, when you join your prebuilt collection of building together, you get into a situation where one of the buildings has no entrance available to it. No one cam get inside, and thus it detracts from the map as a whole.
    The obvious repitition is more of a concern to me that the building entrance thing. As I go through each section, I will now look at varying the roof styles to break that up. So thanks for pointing it out.

    When I first made the layout, a long time ago, I didn't put a huge amount of thought into it. Which is why I wanted to revist it and improve it.

    As for the 'no entrance' thing...is that really such an issue. The rooms inside the middle section can be accessed via internal corridors. There is no reason why that section can't be an extension of a building with street access.

    Edit: After looking at older cities on Google Earth I have noticed that although there are some instances of buildings as I have them, it is actually much more common to have a courtyard or open air walkway. So I guess I will replace some of those locked in buildings with courtyards.
    Last edited by Aval Penworth; 10-04-2010 at 09:52 PM.
    Hi ho, hi ho, it's off to work I go..

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