Excellent work, if this is the 1st stuff you are attempting I think you will do really well.
Excellent work, if this is the 1st stuff you are attempting I think you will do really well.
A little small to me I prefer 100 dpi/ppi, plus 100 is an easily divisible number. Up to you , as long as you put thought into it. I know it's harder to find good textures to work with at higher resolutions.
Cheers, Julien
Battlemaps, Town Maps, Tutorials.
All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.
Well it's been awhile. But I finally managed to get level 1 done. To make a long story short, I didn't complete the "original" map I started with for a lot of reasons and last week I decided that it was time to reboot this map and started over with everything except objects.
So here we are with level one of Shadowfell keep. The aim was as original to make a semi realistic look of the keep and I do think I managed that sorta. I'm still not happy about everything and I rushed some of the last objects like doors. So they might be redone at some point. The plan is now to get level 2 of the keep done in the same style. No promise on when that will happen tho. But possible soon, since I got players that are going to reach that point in short time.
I have uploaded the full PSD to my server and if you wish, you can explore it to see how the map is done in more detail. Just one warning. The psd is rather large. 110.089 KB.
Anyway I hope you will like the map.
The map fits maptools standard grid of 50x50. ( I am going to use this myself, so maybe I will get a version out with blocking layers and stuff.)
The map is done in Photoshop CS5 at 300 dpi and it has 250 layers. The finished size is around 3500x2878
High Quality PNG file: http://platoon.dk/dnd.maps/shadowfel...fellLevel1.png - 8.989 KB
The .PSD File: http://platoon.dk/dnd.maps/shadowfel...fellLevel1.psd - 110.089 KB
Last edited by cadric; 02-14-2011 at 04:16 AM.