Quote Originally Posted by Crayons View Post
The main problem I have with raw Role Playing City Map Generator maps is that there are just too many roads. It's no sweat but to represent a logical layout I reckon up to 50% of the excess has to be removed for a more representative, logical kind of growth.
B

But Crayons you can specify as many roads as you want. But if you want to clean up, you can can erase the ones which don't fit.

I'm still in early days trying to get something decent out of this, but I have high hopes. As Mearrin said, some good layouts with minimal effort.

The thing with editing road layouts like it produces is that at some point, it's quicker to draw the roads from scratch. I guess if I was doing a proper, well thought out city that is what I'd do, but for something that's needed quickly and which gives OK results, the generator used in the right way is hard to beat.