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Thread: Follow-Along with RobA's Artistic Regional RPG Map

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    Create new layer called “Land Noise” and fill it with clouds (Filter->Render->Clouds->Solid Noise) Set the detail to the maximum (15) and the X and Y size to the max (16.0). The larger the size, the more randomness your final coast will have. Give it a new random seed and jot down the number (I put it in the layer name afterwards as a reminder). And change the blend mode to Overlay.
    That did just about nothing. Turning the overlay layer on and off, I can see it does do a very, very tiny amount of difference to the coast, but nothing like the example.

    I wonder if a lot more blur would help this.

    Imma save and go back.

    EDIT: Here's a screenshot with blur at 100px: http://i852.photobucket.com/albums/a...histogram2.jpg

    Not sure if that histogram is better or worse.

    EDIT x2: Okay, that looks a lot more like Rob's example pic. Unfortunately, it looks a lot less like the Dragon Warrior map... :/

    EDIT x3: As of right now, I've settled with a blur of 65px. XD
    Last edited by Sharpe; 10-18-2010 at 05:02 AM.

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