Quote Originally Posted by Ascension View Post
It has a good medieval vibe to it but the hills look kinda awkward (my own opinion). I might throw those out for the traditional hump-looking things or just leave them out entirely. The really big ones on the left side are the ones I'm talking about - the small ones look better as the lines are spaced out more. All in all, though, I like the vibe.
Unfortunately, this is somewhere that the source map is constraining me. It consists of multiple levels and it would be throwing out a lot of information if I didn't represent that in some way. The multiple lines of hachuring is still the best compromise I can think of.

However there were a few problems with the hachuring that bothered me when you drew my attention back to it, so I've tweaked it a bit, and found a better way to structure my path effects in the process (I'm now Pattern Along Path to get perpendiculars, then Sketch to jitter them, then Pattern Along Path to apply the stroke shape)

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I also made a few more tweaks to the parchment filter effect.