Ok, banged away at the next area.
As I said earlier, I'm making some changes. In the standard map, this would be the rooms immediately to the east of the entrance. Instead, I intend to add some stairs to the room in the bottom south east that lead to the room to the bottom south east of the second map. I then rotated the map 90 degrees counter clockwise and placed this second map on top of the first map. I also added a stream flowing through the upper area which will drain from the pond in the west into the secret room in the first map (the room with no entrances in the upper center of the first map)
I need to label these maps to reduce confusion and make it easier to type.
Like I said, I'm very much learning as I go. This was my first stab at a stream. Looks not too bad, but, I'm not sure if I'm totally happy with it.
This area is intended to be filled with a fair number of kobolds and their naga leader (who hangs out in the pond room). The kobolds are one of the four factions in this region. The original WLD had a kobold tribe hanging out in Region A, so, who am I to buck tradition. 4e doesn't have darkmantles though, so, no flying squids this time around. ((Good, there were entirely too many of these the last time around)). The other three factions, at least for now, are a group of dwarves under the thrall of a sucubus, a group of dark ones and shadar-kai and also the Dungeon's own inhabitants- mostly cruthiks and constructs for now.
I'll post more about what's actually going on in the Dungeon (at least my take on things) as I get the energy.
So, anyway, enough rambling, here's Region A, Area D in both hi-res jpg and low res jpg for VTT play.