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Thread: Rebooting the World's Largest Dungeon

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  1. #1

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    Ok, banged away at the next area.

    As I said earlier, I'm making some changes. In the standard map, this would be the rooms immediately to the east of the entrance. Instead, I intend to add some stairs to the room in the bottom south east that lead to the room to the bottom south east of the second map. I then rotated the map 90 degrees counter clockwise and placed this second map on top of the first map. I also added a stream flowing through the upper area which will drain from the pond in the west into the secret room in the first map (the room with no entrances in the upper center of the first map)

    I need to label these maps to reduce confusion and make it easier to type.

    Like I said, I'm very much learning as I go. This was my first stab at a stream. Looks not too bad, but, I'm not sure if I'm totally happy with it.

    This area is intended to be filled with a fair number of kobolds and their naga leader (who hangs out in the pond room). The kobolds are one of the four factions in this region. The original WLD had a kobold tribe hanging out in Region A, so, who am I to buck tradition. 4e doesn't have darkmantles though, so, no flying squids this time around. ((Good, there were entirely too many of these the last time around)). The other three factions, at least for now, are a group of dwarves under the thrall of a sucubus, a group of dark ones and shadar-kai and also the Dungeon's own inhabitants- mostly cruthiks and constructs for now.

    I'll post more about what's actually going on in the Dungeon (at least my take on things) as I get the energy.

    So, anyway, enough rambling, here's Region A, Area D in both hi-res jpg and low res jpg for VTT play.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2

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    Well, continuing on.

    This area is a rebuild of the north western corner of Region A. In my rebuild, it is now placed below the entrance and Area D (which I did last time). Interestingly enough, when I placed the maps on top of each other, I realized that the water from Area D would not drain into the Entrance area, but would flow straight down into Area A, which meant I needed a puddle. Still working on trying to make that pretty. I think it's worked out rather well, but, meh. Also toying around with the distortion on the dungeon builder script. I wanted this bottom layer to look a lot less "finished" than the rest of this region. I slapped on some noise over top as a layer as well. That seems to have "dirtied it up" nicely.

    Anyone have any thoughts?Click image for larger version. 

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  3. #3

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    No real update tonight. Just a quickie to let anyone know what I've got planned. As I said, I chopped the Region A up into smaller chunks and I'm rejiggering everything to add verticality and some other features. Also expanding this and that to allow for larger arena's for encounters. It's starting to get a bit challenging, making things line up. I can see that the next couple of areas are going to be a right PITA.

    Anyway, here's a quick graphic to let you know what I've planned. I've chopped the region up into seven areas, Entrance and A through F. I've placed the areas at different elevations and stacked some of them to allow for things like chutes and pit traps to let you travel between areas. Adding more ways to travel is one of my goals.

    On another note, the basic premise I'm working from so far is that the WLD is a living creature. It's a sort of parasite, growing and spreading below ground until it eventually buds (I knew that World Eater was going to come in handy) and generates new Dungeons out in the wilderness. The initial region, this region, is the newest growth for the creature, thus everything is fairly clean and neat. The inhabitants, by and large, don't know anything about this, but the WLD itself generates various "antibodies" in the form of Far Realmsy type tentacular horrors to ingest invaders. Region A, as I have planned it out, is currently the home of three factions (well, the Dungeon itself would be a fourth, but it's not particularly good at making informed decisions) that are trying to take control of the region.

    Anyway, more on that later. Here's that graphic:
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  4. #4

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    Well, the next area went easier than before. I'm finally starting to get into a bit of a routine - learning as I go. Drew out the area in black and white and then fiddled with it a bit to get the rubbley areas. That took a bit of figuring, but, I think I'll do better next time. This is Area B, on the same level as the entrance and is intended to be the base home of a group of kobolds and their naga goddess.

    Onwards and upwards. Area C should come next. Finish that up and I'm about 2/3rds done the region. Schweet.
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  5. #5

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    Whoo, the next area, C, wound up being a bit too big, so it got chopped up. Not a huge problem, but something to keep in mind for hte future. With this, I've only got two more areas to do, and Region A will be complete. Well, sort of. I'll still need to stick it into Maptools and do all the decorating, add monsters, doors, that sort of thing. But the Gimp end of things will be done. Yay.
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  6. #6
    Guild Journeyer MadCartographer's Avatar
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    Very well done!
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  7. #7

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    Thanks for the kind words. I haven't actually abandoned this project but work was beating the crap out of me and then I hurt my back and spent a while not being able to sit in front of the computer. But, I'm back, and ready to push on.

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