Well, continuing on.
This area is a rebuild of the north western corner of Region A. In my rebuild, it is now placed below the entrance and Area D (which I did last time). Interestingly enough, when I placed the maps on top of each other, I realized that the water from Area D would not drain into the Entrance area, but would flow straight down into Area A, which meant I needed a puddle. Still working on trying to make that pretty. I think it's worked out rather well, but, meh. Also toying around with the distortion on the dungeon builder script. I wanted this bottom layer to look a lot less "finished" than the rest of this region. I slapped on some noise over top as a layer as well. That seems to have "dirtied it up" nicely.
Anyone have any thoughts?