Actualy I copied the colors used in the wilbur shader to the texture for the greyscale hightmap. Itīs not an exported colored picture, I just got used to the colors starring at them for what felt like hours. Colours have been changed. Colorintensity was taken out but the change isnīt great enough right now to justify a new update on the map. I changed the ocean too because I thought the outer shine was to strong and the border to the deep see too aprupt ( spelling? ) Is there a tuturial around how to make a broken threefold coastline around ( the rings around the islands but with breaks in it )? Iīll try to do some more work tomorrow, until then thanks for the comments.