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Thread: donjon random dungeon generator

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  1. #1
    Guild Member ltan's Avatar
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    @Drow: Thanks! I will now have a lot of maps useful for when I start running campaigns again!

    @Wolph: Eventually your builder will make sense to me. I just found RPTools today and so everything is still too new for me to comprehend it all. But, that is probably just me being super dense today...

  2. #2

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    So is there a way to import these straight into Maptool? I'm a little clueless, and it's very late, but this is very exciting. The Donjon generator is perfect for me when I don't have something ready immediately. I can now focus on a story, and leave the nitty gritty to this thing.

  3. #3
    Guild Novice wolph42's Avatar
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    Quote Originally Posted by Fenrisnorth View Post
    So is there a way to import these straight into Maptool? I'm a little clueless, and it's very late, but this is very exciting. The Donjon generator is perfect for me when I don't have something ready immediately. I can now focus on a story, and leave the nitty gritty to this thing.
    yes there is. You'll need my dungeon builder and load it in MT. Then you need to export the dungeon from the donjon website as TSV (bottom right) and load that into the 'dungeon builder' campaign (there is a button).
    Here's the link to the tool: http://forums.rptools.net/viewtopic....=16833&start=0
    My Stuff: Dungeon Builder Tool (can be used in conjunction with Drow's Dungeon Generator)

  4. #4

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    Adjustable corridor sizes are needed; having them all have 5 feet/1 square of width makes it too easy to trap enemies, be trapped by enemies, or bottleneck.

  5. #5

    Default random geomorphs

    Last edited by drow; 07-13-2011 at 10:34 PM.
    >>< drow ><<

  6. #6

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    Like high-marshal, I'm here because Drow doesn't really have contact info on his site. I'm working on a Dark Heresy campaign in Roll20 and have been a heavy user of his Player Map export tool for dungeon generation. Now that button is gone (really really totally gone! Check it out! I can't even get the TSV like wolph42 can!), and it's hamstrung some of my campaign building on very short notice. Bad planning on my part, admittedly. All the same, I'm having to postpone play and I'm a bit worried I'm going to upset my players.

    Does anyone know how to get in touch with Drow? Is this a bandwidth limited thing? A deliberate change? An error? Bad caching on my end?

    One last oddity: high-marshal said he couldn't export on the 17th, but I was able to do exports as late as the 27th.

    Any help would be very sincerely appreciated! I'm just a li'l panicky at this point.

  7. #7
    Community Leader Bogie's Avatar
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    I just tried it. The dungeon generator worked fine, I tried several different settings & all worked. Now once the dungeon was generated there was no export button, but I just used the FireFox browser Print function and everything printed out nicely. If you need to save it you could select print to file.

  8. #8

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    While this is true, I really valued the Player Map export option. It hid which doors were locked/trapped/secret, it removed the room numbering, and it spat out a JPG with nice big 50x50 pixel tiles that look great in Roll20. The on-screen ones it generates, conversely, are going to give away information to my players and have 13x13 pixel tiles that are gonna look pretty fuzzy and pixellated when stretched out to Roll20's 70x70 pixel grid.
    Last edited by ChampionHyena; 03-03-2014 at 12:03 PM.

  9. #9
    Guild Novice wolph42's Avatar
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    i figured it out. Its browser/device(?) related. The buttons are there on my ipad (Chrome), but not on my pc chrome nor explorer. Weird.
    My Stuff: Dungeon Builder Tool (can be used in conjunction with Drow's Dungeon Generator)

  10. #10

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    Just tried it on my iPhone (also in Chrome), and the buttons aren't present for me. Take a look.

    I'm really not sure what's going on. I've checked the developer tools in Chrome and I can see where the functionality should be.

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